Belongings
From FragoriaWiki
(Created page with 'The trophies or the rewards which is found from different quests is not enough. Characters need to buy weapons, potions and armors, as well as new skills and spells. In addition,…') |
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| <center>1-10</center> | | <center>1-10</center> | ||
| <center>Student</center> | | <center>Student</center> | ||
- | | <center> | + | | <center>Apprentice</center> |
| <center>Student</center> | | <center>Student</center> | ||
|- | |- | ||
| <center>11-20</center> | | <center>11-20</center> | ||
| <center>Simple</center> | | <center>Simple</center> | ||
- | | <center> | + | | <center>Ordinary</center> |
- | | <center> | + | | <center>Plain</center> |
|- | |- | ||
| <center>21-30</center> | | <center>21-30</center> | ||
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| <center>31-40</center> | | <center>31-40</center> | ||
| <center>Reinforced</center> | | <center>Reinforced</center> | ||
- | | <center> | + | | <center>Better</center> |
| <center>Reinforced</center> | | <center>Reinforced</center> | ||
|- | |- | ||
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==Item's Parameters == | ==Item's Parameters == | ||
- | Items, beginning from the green variety, they improve one or | + | Items, beginning from the green variety, they improve one or more characteristic of character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes: |
{| table cellpadding="6" cellspacing="0" border="1" | {| table cellpadding="6" cellspacing="0" border="1" | ||
|- | |- | ||
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| <center>'''Spirit'''</center> | | <center>'''Spirit'''</center> | ||
|- | |- | ||
- | | <center> | + | | <center>Might</center> |
| <center>+</center> | | <center>+</center> | ||
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|- | |- | ||
- | | <center> | + | | <center>Dexterity</center> |
| | | | ||
| <center>+</center> | | <center>+</center> | ||
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|- | |- | ||
- | | <center> | + | | <center>Toughness</center> |
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|- | |- | ||
- | | <center> | + | | <center>Mobility</center> |
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|- | |- | ||
- | | <center> | + | | <center>Reason</center> |
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|- | |- | ||
- | | <center> | + | | <center>Wisdom</center> |
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| <center>+</center> | | <center>+</center> | ||
+ | |} | ||
+ | Thus, if player sees '''Student belt of strength''' - he easily can understand that this is an item of level 1 that increases strength. But '''Military robe of reason''' - is an item of level 58 that increases intellect. | ||
+ | |||
+ | The '''second parameters''' on each items are selected randomly - and the item of reason can have any second parameter, for example, a strength or a mobility. | ||
+ | |||
+ | Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the '''strength''' and '''endurance''' or '''dexterity''', but not the '''spirit''' and '''mobility'''. | ||
+ | |||
+ | == Types of Armor == | ||
+ | Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor has types '''leather''', '''armor''', '''hauberk''' and '''shield'''. | ||
+ | {| table cellpadding="6" cellspacing="0" border="1" | ||
+ | |- | ||
+ | | '''Level''' | ||
+ | | '''Suffixes''' | ||
+ | | '''Type of armor''' | ||
+ | |- | ||
+ | | 1-8 | ||
+ | | Any | ||
+ | | Leather | ||
+ | |- | ||
+ | | 9-15 | ||
+ | | Might, Dexterity, Toughness | ||
+ | | Hauberk | ||
+ | |- | ||
+ | | 9-15 | ||
+ | | Mobility, Reason, Widsom | ||
+ | | Leather | ||
+ | |- | ||
+ | | 16+ | ||
+ | | Might | ||
+ | | Кольчуга | ||
+ | |- | ||
+ | | 16+ | ||
+ | | Dexterity | ||
+ | | Кольчуга | ||
+ | |- | ||
+ | | 16+ | ||
+ | | Toughness | ||
+ | | Латы | ||
+ | |- | ||
+ | | 16+ | ||
+ | | Mobility | ||
+ | | Кожа | ||
+ | |- | ||
+ | | 16+ | ||
+ | | Reason | ||
+ | | Ткань | ||
+ | |- | ||
+ | | 16+ | ||
+ | | Widsom | ||
+ | | Кожа | ||
+ | |} | ||
+ | What type of armors does each character's class can wear: | ||
+ | {| table cellpadding="6" cellspacing="0" border="1" | ||
+ | |- | ||
+ | | '''Class''' | ||
+ | | '''Type of armor''' | ||
+ | |- | ||
+ | | [[Traveller]] | ||
+ | | Leather | ||
+ | |- | ||
+ | | [[Shaman]] | ||
+ | | Leather | ||
+ | |- | ||
+ | | [[Sorcerer]] | ||
+ | | Leather | ||
+ | |- | ||
+ | | [[Ice Spellweaver]] | ||
+ | | Leather | ||
+ | |- | ||
+ | | [[Fire Spellweaver]] | ||
+ | | Leather | ||
+ | |- | ||
+ | | [[Strongman]] | ||
+ | | Ткань , Кожа | ||
+ | |- | ||
+ | | [[Целитель]] | ||
+ | | Ткань , Кожа, Щиты | ||
+ | |- | ||
+ | | [[Волхв]] | ||
+ | | Ткань , Кожа, Щиты | ||
+ | |- | ||
+ | | [[Кудесник]] | ||
+ | | Ткань , Кожа, Щиты | ||
+ | |- | ||
+ | | [[Охотник]] | ||
+ | | Ткань, Кожа, Кольчуга | ||
+ | |- | ||
+ | | [[Боец]] | ||
+ | | Ткань, Кожа, Кольчуга | ||
+ | |- | ||
+ | | [[Витязь]] | ||
+ | | Ткань, Кожа, Кольчуга | ||
+ | |- | ||
+ | | [[Берсерк]] | ||
+ | | Ткань, Кожа, Кольчуга | ||
+ | |- | ||
+ | | [[Разведчик]] | ||
+ | | Ткань, Кожа, Кольчуга | ||
+ | |- | ||
+ | | [[Застрельщик]] | ||
+ | | Ткань, Кожа, Кольчуга | ||
+ | |- | ||
+ | | [[Ратник]] | ||
+ | | Ткань, Кожа, Латы, Щиты | ||
+ | |- | ||
+ | | [[Адамантовый Заступник]] | ||
+ | | Ткань, Кожа, Латы, Щиты | ||
+ | |- | ||
+ | | [[Самоцветный Заступник]] | ||
+ | | Ткань, Кожа, Латы, Щиты | ||
|} | |} |
Revision as of 12:34, 30 April 2010
The trophies or the rewards which is found from different quests is not enough. Characters need to buy weapons, potions and armors, as well as new skills and spells. In addition, during the adventure things gradually deteriorate, which requires repairing to avoid becoming useless. In addition to the NPC and the direct trade with other characters, things can be bought and sold at auction.
Contents |
Packs
Many things, such as arrows, quest items, potions and some other useless items can be added into packs of several pieces in order to save bag space. The maximum size of the stack, depends on its type. Using the Shift key in the bag the packs can be divided into smaller stacks of required numbers. To split a stack of items into two, hold down Shift and move the icon items to another cell. A window will appear where you will be offered to specify the number of items that you want to move into a new pile.
Item level
Items, like the characters, have levels too. The character can not wear item level greater than himself. Also, what would the character has progressed smoothly in the subjects, each type of items get to him at a certain level:
Levels | Category |
1, 11, 21, 31, 41, 51, 61 | Cuffs |
2, 12, 22, 32, 42, 52, 62 | Boots |
3, 13, 23, 33, 43, 53, 63 | Coats |
4, 14, 24, 34, 44, 54, 64 | Shoulder pads |
5, 15, 25, 35, 45, 55, 65 | Gloves |
6, 16, 26, 36, 46, 56, 66 | Helmets |
7, 17, 27, 37, 47, 57, 67 | Pants |
8, 18, 28, 38, 48, 58, 68 | Robes |
9, 19, 29, 39, 49, 59, 69 | Shields |
10, 20, 30, 40, 50, 60, 70 | Weapons and Belts |
Note - Since 0 level do not occur, at level one the character obtains weapon and belt.
Naming things
Naming items depends on its level. The player can easily determine what level item he picked up in the production or bought in a store. It is noticed that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belongs:
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
Thus, if a player sees the Student Belt and the Military Belt - he can understand that the first belt is level 1, and the second 51. These rules apply to any items of equipment.
Item's Parameters
Items, beginning from the green variety, they improve one or more characteristic of character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes:
| | | | | | |
| | |||||
| | |||||
| | |||||
| | |||||
| | |||||
| |
Thus, if player sees Student belt of strength - he easily can understand that this is an item of level 1 that increases strength. But Military robe of reason - is an item of level 58 that increases intellect.
The second parameters on each items are selected randomly - and the item of reason can have any second parameter, for example, a strength or a mobility.
Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the strength and endurance or dexterity, but not the spirit and mobility.
Types of Armor
Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor has types leather, armor, hauberk and shield.
Level | Suffixes | Type of armor |
1-8 | Any | Leather |
9-15 | Might, Dexterity, Toughness | Hauberk |
9-15 | Mobility, Reason, Widsom | Leather |
16+ | Might | Кольчуга |
16+ | Dexterity | Кольчуга |
16+ | Toughness | Латы |
16+ | Mobility | Кожа |
16+ | Reason | Ткань |
16+ | Widsom | Кожа |
What type of armors does each character's class can wear:
Class | Type of armor |
Traveller | Leather |
Shaman | Leather |
Sorcerer | Leather |
Ice Spellweaver | Leather |
Fire Spellweaver | Leather |
Strongman | Ткань , Кожа |
Целитель | Ткань , Кожа, Щиты |
Волхв | Ткань , Кожа, Щиты |
Кудесник | Ткань , Кожа, Щиты |
Охотник | Ткань, Кожа, Кольчуга |
Боец | Ткань, Кожа, Кольчуга |
Витязь | Ткань, Кожа, Кольчуга |
Берсерк | Ткань, Кожа, Кольчуга |
Разведчик | Ткань, Кожа, Кольчуга |
Застрельщик | Ткань, Кожа, Кольчуга |
Ратник | Ткань, Кожа, Латы, Щиты |
Адамантовый Заступник | Ткань, Кожа, Латы, Щиты |
Самоцветный Заступник | Ткань, Кожа, Латы, Щиты |