Strongman

From FragoriaWiki

(Difference between revisions)
Jump to: navigation, search
 
(11 intermediate revisions not shown)
Line 1: Line 1:
-
[[Image:Strongman.PNG]]‎ '''Strongman''' is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored "living wall".  '''[[Traveller]]'''  class can choose the class '''Strongman'''  at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; '''[[Hunter]]''', '''[[Soldier]]'''  or '''[[Warrior]]'''.
+
[[Image:Strongman.PNG]]‎ '''<span style="color:#C85A17">Strongman</span>''' is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored "living wall".  '''[[Traveller]]'''  class can choose the class '''<span style="color:#C85A17">Strongman</span>'''  at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; '''[[Hunter]]''', '''[[Soldier]]'''  or '''[[Warrior]]'''.
-
'''<span style="color:#E9967A">Traveller</span>'''
+
 
 +
 
{| cellspacing="2" cellpadding="6"  
{| cellspacing="2" cellpadding="6"  
! style="background:#C85A17;" align="center"|Icon
! style="background:#C85A17;" align="center"|Icon
Line 6: Line 7:
! style="background:#C85A17;" align="center"|Function
! style="background:#C85A17;" align="center"|Function
! style="background:#C85A17;" align="center"|Operating principle
! style="background:#C85A17;" align="center"|Operating principle
-
|-style="background:#CD853F;"
+
|-style="background:#DEB887;"
-
| [[Image:Strongblow.png]]
+
| [[Image:Countering.png]]
-
! Strong Blow
+
! Countering
-
| Strongman invests in the next shot great power and does more damage than usual.
+
| With this skill athlete can defend enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield.
-
| Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target.
+
| Without this skill a character can not parry melee attacks.
|-style="background:#FFEBCD;"
|-style="background:#FFEBCD;"
-
| [[Image:Light_Armor.png]]
+
| [[Image:Disarm.png]]
-
! Light Armor
+
! Disarming
-
| This ability allows the athlete to wear mail type of protective gear.
+
| The enemy will be disarmed at once, and will not be able to attack with weapon for some time.
-
| Without this skill a character cannot wear mail armor
+
| Disarm the enemy, denying the attack, requiring the use of weapons. Mobs get panic and try to escape from the character.
-
|-style="background:#EE9A4D;"
+
|-style="background:#DEB887;"
| [[Image:Health_reg.png]]
| [[Image:Health_reg.png]]
! Health Regeneration
! Health Regeneration
Line 22: Line 23:
| Without this skill a character out of combat health regenerates slowly.
| Without this skill a character out of combat health regenerates slowly.
|-style="background:#FFEBCD;"
|-style="background:#FFEBCD;"
-
| [[Image:Countering.png]]
+
| [[Image:Light_Armor.png]]
-
! Countering
+
! Light Armor
-
| With this skill athlete can fend off enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield.
+
| This ability allows the athlete to wear mail type of protective gear.
-
| Without this skill a character can not parry melee attacks.
+
| Without this skill a character cannot wear mail armor
-
|-style="background:#EE9A4D;"
+
|-style="background:#DEB887;"
 +
| [[Image:Strongblow.png]]
 +
! Powerful Blow
 +
| Strongman's attack caused a forceful damage, directly depended on the hero's power.
 +
| Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target.
 +
|-style="background:#FFEBCD;"
| [[Image:War_cry.png]]
| [[Image:War_cry.png]]
! War Cry
! War Cry
-
| All associates strongman move and attack faster.
+
| The inspiring battle-cry increases the mobility of group members by 100.
-
| Military strengthens skills. Increases mobility and over time - the attack power of your character, satellites, and members of the group. The effect includes up to 5 friendly targets. Range - average.
+
| Military strengthens skills. Increases mobility for 15 mins - the attack power of your character, pets, and members of the group. The effect includes up to 5 friendly targets. Range - average.
-
|-style="background:#FFEBCD;"
+
-
| [[Image:Disarm.png]]
+
-
! Disarmament
+
-
| The enemy will be disarmed at once, and will not be able to attack with weapon for some time.
+
-
| Disarm the enemy, denying the attack, requiring the use of weapons. Mobs of this panic and try to escape from the character.
+
|}
|}
 +
 +
'''The distribution of abilities on levels '''
'''The distribution of abilities on levels '''
-
'''Level 9 character'''
+
'''<span style="color:#C85A17">At character level 9</span>'''
-
* ''Strong Blow'' level 1 - Beat the character deals damage directly depends on the strength of character
+
* ''Powerful Blow'' level 1 - Make the character strike powerfully, directly depends on the strength of character
-
* ''Light Armor'' Level 1 - Allows you to wear leather protective gear
+
* ''Light Armor'' Level 1 - Allows you to wear mail protective gear
* ''Health Regeneration ''Level 1 - Character regenerates health faster out of combat
* ''Health Regeneration ''Level 1 - Character regenerates health faster out of combat
-
'''The level of character 16''' (alone with the corresponding skills of a new class)
+
'''<span style="color:#C85A17">At character level 16</span>''' (alone with the corresponding skills of a new class)
-
* ''Strong Blow'' level 2
+
* ''Powerful Blow'' level 2
-
* Countering Level 1 - Increases the time parry
+
* ''Countering'' Level 1 - Increases the time parry
-
'''The level of character 18''' (alone with the corresponding skills of a new class)
+
'''<span style="color:#C85A17">At character level 18</span>''' (alone with the corresponding skills of a new class)
-
* ''War Cry'' Level 1 - Increases mobility sogrupnikov
+
* ''War Cry'' Level 1 - Increases mobility of the group
-
* ''Strong Blow'' level 3
+
* ''Powerful Blow'' level 3
-
'''The level of character 20''' (alone with the corresponding skills of a new class)
+
'''<span style="color:#C85A17">At character level 20</span>''' (alone with the corresponding skills of a new class)
-
* ''Disarmament'' level 1 - With a certain probability disarms the enemy
+
* ''Disarming'' level 1 - With a certain probability disarms the enemy
-
* ''Deviation'' level 2
+
* ''Retreat'' level 2
-
'''The level of character 24''' (alone with the corresponding skills of a new class)
+
'''<span style="color:#C85A17">At character level 24</span>''' (alone with the corresponding skills of a new class)
* ''Weakening'' level 4
* ''Weakening'' level 4
Line 72: Line 75:
* ''Fire Sword Level 4''
* ''Fire Sword Level 4''
-
'''The level of character 26''' (alone with the corresponding skills of a new class)
+
'''<span style="color:#C85A17">At character level 26</span>''' (alone with the corresponding skills of a new class)
* ''Retreat'' Level 3
* ''Retreat'' Level 3
-
'''The level of character 34''' (parallel with the skills of a new class)
+
'''<span style="color:#C85A17">At character level 34</span>''' (alone with the corresponding skills of a new class)
-
* ''Strong Blow'' level 4
+
* ''Powerful Blow'' level 4
-
'''The level of character 38''' (parallel with the skills of a new class)
+
'''<span style="color:#C85A17">At character level 38</span>''' (alone with the corresponding skills of a new class)
* ''Weakening level'' 5
* ''Weakening level'' 5
-
'''The level of character 42''' (parallel with the skills of a new class)
+
'''<span style="color:#C85A17">At character level 42</span>''' (alone with the corresponding skills of a new class)
-
* ''Strong Blow'' level 5
+
* ''Powerful Blow'' level 5
* ''Fire Sword '' level 5
* ''Fire Sword '' level 5
-
'''level of character 48''' (parallel with the skills of a new class)
+
'''<span style="color:#C85A17">At character level 48</span>''' (alone with the corresponding skills of a new class)
-
* ''Strong Blow'' level 6
+
* ''Powerful Blow'' level 6
-
'''The level of character 52''' (alone with the corresponding skills of a new class)
+
'''<span style="color:#C85A17">At character level 52</span>''' (alone with the corresponding skills of a new class)
* ''Fire Sword'' Level 6
* ''Fire Sword'' Level 6
-
'''The level of character 54''' (alone with the corresponding skills of a new class)
+
'''<span style="color:#C85A17">At character level 54</span>''' (alone with the corresponding skills of a new class)
-
* ''Strong Blow'' level 7
+
* ''Powerful Blow'' level 7
-
'''The level of character 56''' (alone with the corresponding skills of a new class)
+
'''<span style="color:#C85A17">At character level 56</span>''' (alone with the corresponding skills of a new class)
-
* ''Strong Blow'' level 8
+
* ''Powerful Blow'' level 8
-
'''The level of character 58''' (alone with the corresponding skills of a new class)
+
'''<span style="color:#C85A17">At character level 58</span>''' (alone with the corresponding skills of a new class)
* ''Fire Sword'' level 7
* ''Fire Sword'' level 7
 +
[[Category:Classes]]

Current revision as of 03:14, 9 January 2011

Image:Strongman.PNGStrongman is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored "living wall". Traveller class can choose the class Strongman at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; Hunter, Soldier or Warrior.


Icon Name Function Operating principle
Image:Countering.png Countering With this skill athlete can defend enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield. Without this skill a character can not parry melee attacks.
Image:Disarm.png Disarming The enemy will be disarmed at once, and will not be able to attack with weapon for some time. Disarm the enemy, denying the attack, requiring the use of weapons. Mobs get panic and try to escape from the character.
Image:Health_reg.png Health Regeneration Health of the fighter recovers faster than usual. Without this skill a character out of combat health regenerates slowly.
Image:Light_Armor.png Light Armor This ability allows the athlete to wear mail type of protective gear. Without this skill a character cannot wear mail armor
Image:Strongblow.png Powerful Blow Strongman's attack caused a forceful damage, directly depended on the hero's power. Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target.
Image:War_cry.png War Cry The inspiring battle-cry increases the mobility of group members by 100. Military strengthens skills. Increases mobility for 15 mins - the attack power of your character, pets, and members of the group. The effect includes up to 5 friendly targets. Range - average.


The distribution of abilities on levels

At character level 9

  • Powerful Blow level 1 - Make the character strike powerfully, directly depends on the strength of character
  • Light Armor Level 1 - Allows you to wear mail protective gear
  • Health Regeneration Level 1 - Character regenerates health faster out of combat

At character level 16 (alone with the corresponding skills of a new class)

  • Powerful Blow level 2
  • Countering Level 1 - Increases the time parry

At character level 18 (alone with the corresponding skills of a new class)

  • War Cry Level 1 - Increases mobility of the group
  • Powerful Blow level 3

At character level 20 (alone with the corresponding skills of a new class)

  • Disarming level 1 - With a certain probability disarms the enemy
  • Retreat level 2

At character level 24 (alone with the corresponding skills of a new class)

  • Weakening level 4
  • Fire Sword Level 4

At character level 26 (alone with the corresponding skills of a new class)

  • Retreat Level 3

At character level 34 (alone with the corresponding skills of a new class)

  • Powerful Blow level 4

At character level 38 (alone with the corresponding skills of a new class)

  • Weakening level 5

At character level 42 (alone with the corresponding skills of a new class)

  • Powerful Blow level 5
  • Fire Sword level 5

At character level 48 (alone with the corresponding skills of a new class)

  • Powerful Blow level 6

At character level 52 (alone with the corresponding skills of a new class)

  • Fire Sword Level 6

At character level 54 (alone with the corresponding skills of a new class)

  • Powerful Blow level 7

At character level 56 (alone with the corresponding skills of a new class)

  • Powerful Blow level 8

At character level 58 (alone with the corresponding skills of a new class)

  • Fire Sword level 7
Personal tools