Castle-2

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== Game Summery ==
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== <font color=#4C1937>Game Summery </font>==
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[[image:Castle2map.jpg|thumb|250px|Map of Castle 2 field]]
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[[image:Castle2map.jpg|thumb|250px|'''Map of Castle 2 field''']]
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<font color=#7F004B>
*Interserver guild game.
*Interserver guild game.
*Guilds that won  "The Castle" game on each of EU (EN, DE, ES, PL, FR, EU-RU) servers will be able to  participate
*Guilds that won  "The Castle" game on each of EU (EN, DE, ES, PL, FR, EU-RU) servers will be able to  participate
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* Total duration: 30 mins
* Total duration: 30 mins
* Gate of Castle-2 is in Archer town of Fragotown
* Gate of Castle-2 is in Archer town of Fragotown
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* Takes place every '''Sunday at 21:00 hours server time(CET) after server [[The Castle]] game'''
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* Takes place every '''Sunday at 21:00 hours server time(CET) after server [[The Castle]] game''' </font>
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== Phases ==
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== <font color=#320033>Phases </font>==
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=== Game Annoucements ===
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=== <font color=#7D007F>Game Annoucements </font>===
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Game is announced in 15, 10, 5 and 1 minute before the game starts.
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<font color=#974C99>Game is announced in 15, 10, 5 and 1 minute before the game starts.
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=== First Phase "Regrouping" ===
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=== <font color=#7D007F>First Phase "Regrouping" </font>===
'''Duration:''' 5 mins
'''Duration:''' 5 mins
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On this map you can trade with NPC selling temporary purple items upgraded to +9.'''
On this map you can trade with NPC selling temporary purple items upgraded to +9.'''
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=== Second Phase "Defense"===
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=== <font color=#2b0c56 >Second Phase "Defense"</font>===
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'''Duration:''' 10 minutes
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<font color=#6656bc >'''Duration:''' 10 minutes
'''Goal:''' To get as much points for killing members of other guilds as possible.
'''Goal:''' To get as much points for killing members of other guilds as possible.
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'''Receiving points:'''
'''Receiving points:'''
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[[image:scoreboard.jpg|thumb|Scoreboard showing guild names with highest points]]
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[[image:scoreboard.jpg|thumb|'''Scoreboard showing guild names with highest points''']]
Killing characters from other guilds give you points; you are considered as killer if you made the final hit. Dead character is randomly moved to one of resurrection points, where he is revived with full HP and MP. Character also receives “'''Bless of Gods'''” for 10 seconds.
Killing characters from other guilds give you points; you are considered as killer if you made the final hit. Dead character is randomly moved to one of resurrection points, where he is revived with full HP and MP. Character also receives “'''Bless of Gods'''” for 10 seconds.
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Received points are shown in special table on the screen; top 7 guilds are shown on scoreboard.
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Received points are shown in special table on the screen; top 5 guilds are shown on scoreboard.
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===Third phase “Battle for the Castle”===
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===<font color=#006663 >Third phase “Battle for the Castle”</font>===
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<font color=#008c82>
'''Duration:''' 15 minutes
'''Duration:''' 15 minutes
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Special item – Flag – appears in the random place in Castle outskirts.
Special item – Flag – appears in the random place in Castle outskirts.
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====Flag====
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====<font color=#006056>Flag</font>====
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[[image:castle2flag.jpg|thumb|Flag carrier standing in inner Yard and all guild members receiving points]]
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[[image:castle2flag.jpg|thumb|'''Flag carrier standing in inner Yard and all guild members receiving points''']]
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If a character that carries the flag enters the inner yard - his guild starts receiving points every 5 seconds. Only characters located in inner yard whenever flag carrier situated inside, will receive points as well. After 60 seconds carrier automatically drops the flag and it appears in the outskirts once again.  If flag carrier is killed – flag is dropped on the place of his death and anyone can pick it.  Flag exists exacly for 60 seconds after it was picked up for the first time – no matter if someone carries it at the moment. Next flag appears after lifetime of previous one ends (with a 2-seconds pause).  Flag doesn’t give scores outside the inner yard.
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If a character that carries the flag enters the inner yard - his guild starts receiving points every 5 seconds. Only characters located in inner yard whenever flag carrier situated inside, will receive points. After 60 seconds the carrier automatically drops the flag and it appears in the outskirts once again.  If flag carrier is killed – flag is dropped on the place of his death and anyone can pick it.  Flag exists exactly for 60 seconds after it was picked up for the first time – no matter if someone carries it at the moment. Next flag appears after lifetime of previous one ends (with a 2-seconds pause).  Flag doesn’t give scores outside the inner yard.
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====Debuffs====
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====<font color=#006056>Debuffs</font>====
Every few seconds one of the following items spawn in the outskirts:
Every few seconds one of the following items spawn in the outskirts:
'''Hell Bomb'''
'''Hell Bomb'''
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[[image:hellbomb.jpg|thumb|'''Explosion of Hell Bomb causing 20000 damage to all surrounding characters''']]
Appears every 30 seconds in a random place.  
Appears every 30 seconds in a random place.  
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'''Mana Bomb'''
'''Mana Bomb'''
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[[image:Manabomb.jpg|thumb|'''Explosion of Mana Bomb causing damage to all surrounding characters''']]
Appears every 30 seconds in a random place.  
Appears every 30 seconds in a random place.  
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'''Poison Bomb'''
'''Poison Bomb'''
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[[image:poisonbomb.jpg|thumb|'''Explosion of Poison Bomb causing 3125 damage/sec to all surrounding characters''']]
Appears every 30 seconds in a random place.  
Appears every 30 seconds in a random place.  
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# After bomb explosion carrier’s HP is set to normal.
# After bomb explosion carrier’s HP is set to normal.
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====Enrage====
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{|cellpadding="5" cellspacing="2" width=80%
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! bgcolor=#ccbf8e width="10%" |Bomb
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! bgcolor=#ccbf8e width="22%" |Affects
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! bgcolor=#ccbf8e width="48%" |Effects
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|-bgcolor=#d8b596 
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! bgcolor=#d8b596  |Hell Bomb
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|
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* Bless of Gods, 5 seconds.
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* Totally restored character’s health
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* Sets HP = 300000
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| In 20 seconds or if character dies, bomb explodes, dealing bomb carrier and characters around him 20000 damage;
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followed by periodical damage – 5000 damage per second for 6 seconds.
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After bomb explosion carrier’s HP is set to normal.
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|-bgcolor=#9ba3b7 
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!Mana Bomb
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|
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* Bless of Gods, 5 seconds.
 +
* Totally restored character’s health
 +
* Sets HP = 300000
 +
|In 20 seconds or if character dies,
 +
bomb explodes, dealing bomb carrier and characters around him damage equal to his amount of mana;
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for example, if the carrier has 20000 mana - he will cause 20000 damage to himself and his surrounding characters.
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After bomb explosion carrier’s HP is set to normal.
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|-bgcolor=#e2e584
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!Unclean Bomb
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|
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* Bless of Gods, 5 seconds.
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* Totally restored character’s health
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* Sets HP = 300000
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|    In 20 seconds or if character dies bomb explodes.
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In radius of explosion appears polluted zone.
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All characters in this zone receive 5000 damage per second including the carrier.
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Zone exists for 15 seconds.
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After bomb explosion carrier’s HP is set to normal.
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|- bgcolor=#c6d6a0
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!Poison Bomb
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|
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* Bless of Gods, 5 seconds.
 +
* Totally restored character’s health
 +
* Sets HP = 300000
 +
|In 20 seconds or if character dies bomb explodes.
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All characters around him are poisoned receiving 3125 damage/second for 8 seconds including the bomber.
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After bomb explosion carrier’s HP is set to norma
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|- bgcolor=#f9ba82
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!Stunning Bomb
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|
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* Bless of Gods, 5 seconds.
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* Totally restored character’s health
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* Sets HP = 300000
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|    In 20 seconds or if character dies bomb explodes.
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All characters around him are stunned for 5 seconds including the bomber.
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After bomb explosion carrier’s HP is set to normal.
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|}
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====<font color=#006056>Enrage</font>====
For last 60 seconds of game all characters outside the inner yard receive “'''Enrage'''” that increases all their characteristics by 20%.
For last 60 seconds of game all characters outside the inner yard receive “'''Enrage'''” that increases all their characteristics by 20%.
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===Last Phase "Game End"===
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===<font color=#3a7728 >Last Phase "Game End"</font>===
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Within 60 seconds after the end of third phase, all characters are moved to Fragotown.
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<font color=#1eb53a>Within 60 seconds after the end of third phase, all characters are moved to Fragotown.
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==<font color=#848205 >Rewards</font>==
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<font color=#878905>
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[[image:All Castle 2 participants arranged according to efficiency system.jpg|thumb|'''All Castle 2 participants arranged according to efficiency system''']]
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==Rewards==
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# All participants will receive Orange badges according to efficiency system.
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# All members of victorious party receive Orange badges according to efficiency system.
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# A statue appears in Fragotown centre on all servers  with winning guild’s title and a flag of the winning guild server.
# A statue appears in Fragotown centre on all servers  with winning guild’s title and a flag of the winning guild server.
# All players on server of victorious guild receive “Great Dominion” buff that increases received reputation by 20%.
# All players on server of victorious guild receive “Great Dominion” buff that increases received reputation by 20%.

Current revision as of 11:40, 25 July 2011

Contents

Game Summery

Map of Castle 2 field

  • Interserver guild game.
  • Guilds that won "The Castle" game on each of EU (EN, DE, ES, PL, FR, EU-RU) servers will be able to participate
  • Only 15 players from guild/server can join
  • Guild members with highest killing points are the winners
  • Total duration: 30 mins
  • Gate of Castle-2 is in Archer town of Fragotown
  • Takes place every Sunday at 21:00 hours server time(CET) after server The Castle game

Phases

Game Annoucements

Game is announced in 15, 10, 5 and 1 minute before the game starts.

First Phase "Regrouping"

Duration: 5 mins

During this phase teamed players can enter the game Basement and regroup before the 2nd phase starts. Guildmaster that won The Castle should create a team before entering.

Rules of Group Creation

  1. Only members of the winning guild can join the team (Other guilds will be unable to enter the gate anyway)
  2. Team limitation -15 characters only.

Entering the Game

After the game start, guildmaster and his team members passes through the entrance point/gate into Basement. After entry into basement, team members cannot be deleted from the group. But member himself can leave the group, in this case, group leader can add another player to it

Basement

  1. Those who entered the game appear in the Basement. Passages from it to other location are closed.
  2. You can enter the game and go back.
  3. Characters receive “Bless of Gods” for 5 minutes.
  4. All players are switched to peaceful mode.

On this map you can trade with NPC selling temporary purple items upgraded to +9.

Second Phase "Defense"

Duration: 10 minutes

Goal: To get as much points for killing members of other guilds as possible.

Beginning:

  1. Bless of Gods” is removed from all players
  2. All players are switched to Guild mode
  3. Passage from Basement into depth is opened
  4. You can’t leave the game anymore
  5. But you still can enter the game

Each player that enters the game during this phase receives “Bless of Gods” for 10 seconds.

Receiving points:

Scoreboard showing guild names with highest points

Killing characters from other guilds give you points; you are considered as killer if you made the final hit. Dead character is randomly moved to one of resurrection points, where he is revived with full HP and MP. Character also receives “Bless of Gods” for 10 seconds.

Received points are shown in special table on the screen; top 5 guilds are shown on scoreboard.

Third phase “Battle for the Castle”

Duration: 15 minutes

Each player that enters the game during this phase receives “Bless of Gods” for 10 seconds.

Beginning:

  • Inner yard of the Castle is open.
  • Basement is open.
  • In outskirts of the Castle appear 4 NPCs that sell special items for gold; when this items are used – special debuffs are applied to the enemies.

Scoring:

  1. Killing characters from other guilds give you guildscores.
    1. Character that makes final hit is the killer.
    2. If character was killed in the inner yard – killer receives double scores.
    3. Killing character that carries the flag gives increased points.
  2. Dead character is randomly moved to one of resurrection points, where he is revived with full HP and MP. Character also receives “Bless of Gods” for 10 seconds.
  3. If character is in the inner yard of the Castle and his guild possesses a flag which is at the moment in the inner yard too – guild periodically receives points.

Received points are shown in special table (scoreboard). Top 5 guilds are shown.

Special item – Flag – appears in the random place in Castle outskirts.

Flag

Flag carrier standing in inner Yard and all guild members receiving points

If a character that carries the flag enters the inner yard - his guild starts receiving points every 5 seconds. Only characters located in inner yard whenever flag carrier situated inside, will receive points. After 60 seconds the carrier automatically drops the flag and it appears in the outskirts once again. If flag carrier is killed – flag is dropped on the place of his death and anyone can pick it. Flag exists exactly for 60 seconds after it was picked up for the first time – no matter if someone carries it at the moment. Next flag appears after lifetime of previous one ends (with a 2-seconds pause). Flag doesn’t give scores outside the inner yard.

Debuffs

Every few seconds one of the following items spawn in the outskirts:

Hell Bomb

Explosion of Hell Bomb causing 20000 damage to all surrounding characters

Appears every 30 seconds in a random place.

Affects:

  • Bless of Gods, 5 seconds.
  • Totally restored character’s health
  • Sets HP = 300000

Effects:

  1. In 20 seconds or if character dies, bomb explodes, dealing bomb carrier and characters around him 20000 damage; followed by periodical damage – 5000 damage per second for 6 seconds.
  2. After bomb explosion carrier’s HP is set to normal.

Mana Bomb

Explosion of Mana Bomb causing damage to all surrounding characters

Appears every 30 seconds in a random place.

Affects:

  • Bless of Gods, 5 seconds.
  • Totally restored character’s health
  • Sets HP = 300000

Effects:

  1. In 20 seconds or if character dies, bomb explodes, dealing bomb carrier and characters around him damage equal to his amount of mana; for example, if the carrier has 20000 mana - he will cause 20000 damage to himself and his surrounding characters.
  2. After bomb explosion carrier’s HP is set to normal.

Unclean Bomb

Appears every 30 seconds in a random place.

Affects:

  • Bless of Gods, 5 seconds.
  • Totally restored character’s health
  • Sets HP = 300000

Effects (Abominator):

  1. In 20 seconds or if character dies bomb explodes. In radius of explosion appears polluted zone. All characters in this zone receive 5000 damage per second including the carrier. Zone exists for 15 seconds.
  2. After bomb explosion carrier’s HP is set to normal.

Poison Bomb

Explosion of Poison Bomb causing 3125 damage/sec to all surrounding characters

Appears every 30 seconds in a random place.

Affects:

  • Bless of Gods, 5 seconds.
  • Totally restored character’s health
  • Sets HP = 300000

Effects (Poisoner):

  1. In 20 seconds or if character dies bomb explodes. All characters around him are poisoned receiving 3125 damage/second for 8 seconds including the bomber.
  2. After bomb explosion carrier’s HP is set to normal.

Stunning Bomb

Appears every 30 seconds in a random place.

Affects:

  • Bless of Gods, 5 seconds.
  • Totally restored character’s health
  • Sets HP = 300000

Effects (Poisoner):

  1. In 20 seconds or if character dies bomb explodes. All characters around him are stunned for 5 seconds including the bomber.
  2. After bomb explosion carrier’s HP is set to normal.
Bomb Affects Effects
Hell Bomb
  • Bless of Gods, 5 seconds.
  • Totally restored character’s health
  • Sets HP = 300000
In 20 seconds or if character dies, bomb explodes, dealing bomb carrier and characters around him 20000 damage;

followed by periodical damage – 5000 damage per second for 6 seconds. After bomb explosion carrier’s HP is set to normal.

Mana Bomb
  • Bless of Gods, 5 seconds.
  • Totally restored character’s health
  • Sets HP = 300000
In 20 seconds or if character dies,

bomb explodes, dealing bomb carrier and characters around him damage equal to his amount of mana; for example, if the carrier has 20000 mana - he will cause 20000 damage to himself and his surrounding characters. After bomb explosion carrier’s HP is set to normal.

Unclean Bomb
  • Bless of Gods, 5 seconds.
  • Totally restored character’s health
  • Sets HP = 300000
In 20 seconds or if character dies bomb explodes.

In radius of explosion appears polluted zone. All characters in this zone receive 5000 damage per second including the carrier. Zone exists for 15 seconds. After bomb explosion carrier’s HP is set to normal.

Poison Bomb
  • Bless of Gods, 5 seconds.
  • Totally restored character’s health
  • Sets HP = 300000
In 20 seconds or if character dies bomb explodes.

All characters around him are poisoned receiving 3125 damage/second for 8 seconds including the bomber. After bomb explosion carrier’s HP is set to norma

Stunning Bomb
  • Bless of Gods, 5 seconds.
  • Totally restored character’s health
  • Sets HP = 300000
In 20 seconds or if character dies bomb explodes.

All characters around him are stunned for 5 seconds including the bomber. After bomb explosion carrier’s HP is set to normal.

Enrage

For last 60 seconds of game all characters outside the inner yard receive “Enrage” that increases all their characteristics by 20%.

Last Phase "Game End"

Within 60 seconds after the end of third phase, all characters are moved to Fragotown.

Rewards

All Castle 2 participants arranged according to efficiency system
  1. All participants will receive Orange badges according to efficiency system.
  2. A statue appears in Fragotown centre on all servers with winning guild’s title and a flag of the winning guild server.
  3. All players on server of victorious guild receive “Great Dominion” buff that increases received reputation by 20%.

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