Herbalist
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- | [[image:Herbalist. | + | [[image:Herbalist.png]] '''<font color="#B9264F">Herbalist</font>''' specializes in the treating skills of prolonged durations; healing himself and teammates, removing the harmful spells from his group members as well strengthening them. '''[[Healer]]''' will have the option to choose '''<font color="#B9264F">Herbalist</font>''' class at the level 31. |
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{| cellspacing="2" cellpadding="6" border="0" | {| cellspacing="2" cellpadding="6" border="0" | ||
- | ! bgcolor="# | + | ! bgcolor="#D73E68"|Icon |
- | ! bgcolor="# | + | ! bgcolor="#D73E68"|Name |
- | ! bgcolor="# | + | ! bgcolor="#D73E68"|Function |
- | ! bgcolor="# | + | ! bgcolor="#D73E68"|Operating principle |
- | |-bgcolor="# | + | |-bgcolor="#FAE7EC" |
| [[image:Hidden_Reserves.png]] | | [[image:Hidden_Reserves.png]] | ||
! Hidden Reserves | ! Hidden Reserves | ||
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| Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action. | | Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action. | ||
|-bgcolor="#F4CAD6" | |-bgcolor="#F4CAD6" | ||
- | | [[image:Guardian- | + | | [[image:Guardian-Angel.png]] |
! Guardian-Angel | ! Guardian-Angel | ||
| If the health rate falls under 20% he receives some health value once. | | If the health rate falls under 20% he receives some health value once. | ||
| If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic. | | If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic. | ||
- | |-bgcolor="# | + | |-bgcolor="#FAE7EC" |
| [[image:Rally.png]] | | [[image:Rally.png]] | ||
! Rally | ! Rally | ||
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| If target with this effect is hit and the hit was supposed to kill it, target receives 3092 health. | | If target with this effect is hit and the hit was supposed to kill it, target receives 3092 health. | ||
| If a target with this spell, gets a fatal spell which will reduce his health to 0 or less, due to the spell instead of fatal faith he gets health from the hit. Health received is depended on the additional magic damage. | | If a target with this spell, gets a fatal spell which will reduce his health to 0 or less, due to the spell instead of fatal faith he gets health from the hit. Health received is depended on the additional magic damage. | ||
- | |-bgcolor="# | + | |-bgcolor="#FAE7EC" |
| [[image:Radiance_of_Life.png]] | | [[image:Radiance_of_Life.png]] | ||
! Radiance of Life | ! Radiance of Life | ||
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| It adds 600 of health and takes all the long-term effects of arms and poisons off the group members. | | It adds 600 of health and takes all the long-term effects of arms and poisons off the group members. | ||
| It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects. | | It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects. | ||
- | |-bgcolor="# | + | |-bgcolor="#FAE7EC" |
- | | [image:Last_Chance.png]] | + | | [[image:Last_Chance.png]] |
! Last Chance | ! Last Chance | ||
| When a critical health level, the armor, health and effectiveness of magic words are increased by 50%. | | When a critical health level, the armor, health and effectiveness of magic words are increased by 50%. | ||
| If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50% | | If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50% | ||
|} | |} | ||
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'''<font color="#B9264F">Level of character 31</font>''' | '''<font color="#B9264F">Level of character 31</font>''' |
Current revision as of 14:37, 6 July 2010
Herbalist specializes in the treating skills of prolonged durations; healing himself and teammates, removing the harmful spells from his group members as well strengthening them. Healer will have the option to choose Herbalist class at the level 31.
Level of character 31
- Hidden Reserves level 1
Level of character 40
- Guardian-Angel level 1
Level of character 44
- Hidden Reserves level 2
- Rally level 1
Level of character 48
- General Regeneration level 1
Level of character 50
- Guardian-Angel level 2
Level of character 52
- Radiance of Life level 1
Level of character 54
- Numbness level 1
Level of character 58
- Guardian-Angel level 3
Level of character 60
- Hidden Reserves level 3
- Numbness level 2
Level of character 63
- Last Chance level 1
Level of character 65
- Guardian-Angel level 4
- Last Chance level 2
- Numbness level 3
- General Regeneration level 2