Items
From FragoriaWiki
(→Quality of items) |
(→Item's Parameters) |
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- | + | <font face="andele mono" size="3" color="D2691E">The trophies or the rewards which are found from different quests are not enough. Characters need to buy weapons, potions and armors, as well as new skills and spells. In addition, during the adventure things gradually deteriorate, which requires repairing to avoid becoming useless. In addition to the NPC and the direct trade with other characters, things can be bought and sold at auction.</font> | |
- | == | + | == Packs == |
- | Many things, such as arrows, quest items, potions and some other items can be added into ''' | + | <font face="andele mono" size="3" color="556B2F">Many things, such as arrows, quest items, potions and some other useless items can be added into '''packs''' of several pieces in order to save bag space. The maximum size of the stack, depends on its type. Using the '''Shift key''' in the bag the packs can be divided into smaller stacks of required numbers. |
- | To split a stack of items into two, hold down '''Shift''' and move the icon items to another cell. A window will appear where you will be offered to specify the number of items that you want to move into a new | + | To split a stack of items into two, hold down '''Shift''' and move the icon items to another cell. A window will appear where you will be offered to specify the number of items that you want to move into a new pile.</font> |
== Item display in Chat == | == Item display in Chat == | ||
- | Items in the game can be displayed in the chat box so that other players can visualize the item and its [[Belongings#Item's Parameters|characteristics]] at the same time. Also the quality of item is | + | <font face="andele mono" size="3" color="D2691E">Items in the game can be displayed in the chat box so that other players can visualize the item and its [[Belongings#Item's Parameters|characteristics]] at the same time. Also the quality of item is highlighted through its [[Belongings#Quality of items|color]]. |
- | * To display an item in the chat, | + | * To display an item in the chat, open the input line , if it is closed and press the '''Shift''' key and then click on the item in the backpack . </font> |
== Item level == | == Item level == | ||
- | Items, like the characters, have levels too. The character | + | <font face="andele mono" size="3" color="#556B2F">Items, like the characters, have levels too. The character can not wear item level greater than himself. |
- | As the player advances in the game he will notice that each type of | + | As the player advances in the game he will notice that each type of items is found at a certain level: </font> |
- | {| table cellpadding="6" cellspacing=" | + | {| table cellpadding="6" cellspacing="2" border="0" width ="50%" |
- | |- | + | |-style="background:#FFA500;" |
- | | '''Levels''' | + | | <center>'''Levels'''</center> |
- | | '''Category''' | + | | <center>'''Category'''</center> |
- | |- | + | |-style="background:#F0E68C;" |
- | | 2, 11, 21, 31, 41, 51, 61 | + | | <center>'''''2, 11, 21, 31, 41, 51, 61'''''</center> |
- | | Cuffs | + | | <center><font face="Arial, Helvetica, sans-serif" size="2">Cuffs</font></center> |
- | |- | + | |-style="background:#FFFACD;" |
- | | 3, 12, 22, 32, 42, 52, 62 | + | | <center>'''''3, 12, 22, 32, 42, 52, 62'''''</center> |
- | | Boots | + | | <center><font face="Arial, Helvetica, sans-serif" size="2">Boots</font></center> |
- | |- | + | |-style="background:#F0E68C;" |
- | | 4, 13, 23, 33, 43, 53, 63 | + | | <center>'''''4, 13, 23, 33, 43, 53, 63'''''</center> |
- | | Coats | + | | <center><font face="Arial, Helvetica, sans-serif" size="2">Coats</font></center> |
- | |- | + | |-style="background:#FFFACD;" |
- | | 5, 14, 24, 34, 44, 54, 64 | + | | <center>'''''5, 14, 24, 34, 44, 54, 64'''''</center> |
- | | Shoulder pads | + | | <center><font face="Arial, Helvetica, sans-serif" size="2">Shoulder pads</font></center> |
- | |- | + | |-style="background:#F0E68C;" |
- | | 6, 15, 25, 35, 45, 55, 65 | + | | <center>'''''6, 15, 25, 35, 45, 55, 65'''''</center> |
- | | Gloves | + | | <center><font face="Arial, Helvetica, sans-serif" size="2">Gloves</font></center> |
- | |- | + | |-style="background:#FFFACD;" |
- | | 7, 16, 26, 36, 46, 56, 66 | + | | <center>'''''7, 16, 26, 36, 46, 56, 66'''''</center> |
- | | Helmets | + | | <center><font face="Arial, Helvetica, sans-serif" size="2">Helmets</font></center> |
- | |- | + | |-style="background:#F0E68C;" |
- | | 8, 17, 27, 37, 47, 57, 67 | + | | <center>'''''8, 17, 27, 37, 47, 57, 67'''''</center> |
- | | Pants | + | | <center><font face="Arial, Helvetica, sans-serif" size="2">Pants</font></center> |
- | |- | + | |-style="background:#FFFACD;" |
- | | 9, 18, 28, 38, 48, 58, 68 | + | | <center>'''''9, 18, 28, 38, 48, 58, 68'''''</center> |
- | | Robes | + | | <center><font face="Arial, Helvetica, sans-serif" size="2">Robes</font></center> |
- | |- | + | |-style="background:#F0E68C;" |
- | | 10, 19, 29, 39, 49, 59, 69 | + | | <center>'''''10, 19, 29, 39, 49, 59, 69'''''</center> |
- | | Shields | + | | <center><font face="Arial, Helvetica, sans-serif" size="2">Shields</font></center> |
- | |- | + | |-style="background:#FFFACD;" |
- | | 1, 10, 20, 30, 40, 50, 60, 70 | + | | <center>'''''1, 10, 20, 30, 40, 50, 60, 70'''''</center> |
- | | Weapons and Belts | + | | <center><font face="Arial, Helvetica, sans-serif" size="2">Weapons and Belts</font></center> |
|} | |} | ||
- | Note - Since | + | <font face="andele mono" size="3" color="#556B2F">Note - Since 0 level do not occur, at level one the character obtains a weapon and a belt.</font> |
==Naming items== | ==Naming items== | ||
- | Naming items depends on its level. The player can easily determine what level item he picked up in the | + | <font face="andele mono" size="3" color="#B8860B">Naming items depends on its level. The player can easily determine what level item he picked up in the production or bought in a store. It is noticed that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belongs:</font> |
- | {| table cellpadding="6" cellspacing=" | + | {| table cellpadding="6" cellspacing="2" border="0" width="100%" |
- | |- | + | |-style="background:#8FBC8F;" |
| <center>'''Level'''</center> | | <center>'''Level'''</center> | ||
| <center>'''Category '''</center> | | <center>'''Category '''</center> | ||
| <center>'''Title of the armors'''</center> | | <center>'''Title of the armors'''</center> | ||
| <center>'''Title of the weapons'''</center> | | <center>'''Title of the weapons'''</center> | ||
- | |- | + | |-style="background:#ADD8E6;" |
| <center>1-9</center> | | <center>1-9</center> | ||
| <center>Student</center> | | <center>Student</center> | ||
| <center>Apprentice</center> | | <center>Apprentice</center> | ||
| <center>Student</center> | | <center>Student</center> | ||
- | |- | + | |-style="background:#F0F8FF;" |
| <center>10-19</center> | | <center>10-19</center> | ||
| <center>Simple</center> | | <center>Simple</center> | ||
| <center>Plain</center> | | <center>Plain</center> | ||
| <center>Ordinary</center> | | <center>Ordinary</center> | ||
- | |- | + | |-style="background:#ADD8E6;" |
| <center>20-29</center> | | <center>20-29</center> | ||
| <center>Light</center> | | <center>Light</center> | ||
| <center>Light</center> | | <center>Light</center> | ||
| <center>Light</center> | | <center>Light</center> | ||
- | |- | + | |-style="background:#F0F8FF;" |
| <center>30-39</center> | | <center>30-39</center> | ||
| <center>Reinforced</center> | | <center>Reinforced</center> | ||
| <center>Better</center> | | <center>Better</center> | ||
| <center>Reinforced</center> | | <center>Reinforced</center> | ||
- | |- | + | |-style="background:#ADD8E6;" |
| <center>40-49</center> | | <center>40-49</center> | ||
| <center>Convenient</center> | | <center>Convenient</center> | ||
+ | | <center>Practical</center> | ||
| <center>Convenient</center> | | <center>Convenient</center> | ||
- | + | |-style="background:#F0F8FF;" | |
- | |- | + | |
| <center>50-59</center> | | <center>50-59</center> | ||
| <center>Military</center> | | <center>Military</center> | ||
| <center>Military</center> | | <center>Military</center> | ||
| <center>Tactical</center> | | <center>Tactical</center> | ||
- | |- | + | |-style="background:#ADD8E6;" |
| <center>60-69</center> | | <center>60-69</center> | ||
| <center>Perfect</center> | | <center>Perfect</center> | ||
| <center>Perfect</center> | | <center>Perfect</center> | ||
| <center>Perfect</center> | | <center>Perfect</center> | ||
- | |- | + | |-style="background:#F0F8FF;" |
| <center>70-79</center> | | <center>70-79</center> | ||
| <center>Great</center> | | <center>Great</center> | ||
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| <center>Great</center> | | <center>Great</center> | ||
|} | |} | ||
- | Thus, if a player sees the Student Belt and the Military Belt - he | + | <font face="andele mono" size="3" color="#B8860B">Thus, if a player sees the Student Belt and the Military Belt - he can understand that the first belt is level 1, and the second 51. These rules apply to any items of equipment.</font> |
==Item's Parameters == | ==Item's Parameters == | ||
- | Items, beginning from the green | + | <font face="andele mono" size="3" color="#556B2F">Items, beginning from the green variety, they improve one or more characteristic of character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes:</font> |
- | {| table cellpadding="6" cellspacing=" | + | {| table cellpadding="6" cellspacing="2" border="0" |
- | |- | + | |-style="background:#FFA500;" |
| <center>'''Suffixes'''</center> | | <center>'''Suffixes'''</center> | ||
| <center>'''Strength'''</center> | | <center>'''Strength'''</center> | ||
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| <center>'''Intelligence'''</center> | | <center>'''Intelligence'''</center> | ||
| <center>'''Spirit'''</center> | | <center>'''Spirit'''</center> | ||
- | |- | + | |-style="background:#F0E68C;" |
- | | <center>Might</center> | + | | <center>'''''Might'''''</center> |
- | | <center>+</center> | + | | <center>'''+'''</center> |
| | | | ||
| | | | ||
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| | | | ||
| | | | ||
- | |- | + | |-style="background:#FFFACD;" |
- | | <center>Dexterity</center> | + | | <center>'''''Dexterity'''''</center> |
| | | | ||
- | | <center>+</center> | + | | <center>'''+'''</center> |
| | | | ||
| | | | ||
| | | | ||
| | | | ||
- | |- | + | |-style="background:#F0E68C;" |
- | | <center>Toughness</center> | + | | <center>'''''Toughness'''''</center> |
| | | | ||
| | | | ||
- | | <center>+</center> | + | | <center>'''+'''</center> |
| | | | ||
| | | | ||
| | | | ||
- | |- | + | |-style="background:#FFFACD;" |
- | | <center>Mobility</center> | + | | <center>'''''Mobility'''''</center> |
| | | | ||
| | | | ||
| | | | ||
- | | <center>+</center> | + | | <center>'''+'''</center> |
| | | | ||
| | | | ||
- | |- | + | |-style="background:#F0E68C;" |
- | | <center>Reason</center> | + | | <center>'''''Reason'''''</center> |
| | | | ||
| | | | ||
| | | | ||
| | | | ||
- | | <center>+</center> | + | | <center>'''+'''</center> |
| | | | ||
- | |- | + | |-style="background:#FFFACD;" |
- | | <center>Wisdom</center> | + | | <center>'''''Wisdom'''''</center> |
| | | | ||
| | | | ||
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| | | | ||
| | | | ||
- | | <center>+</center> | + | | <center>'''+'''</center> |
|} | |} | ||
- | + | <font face="andele mono" size="3" color="#556B2F">Example: | |
+ | '''Student belt of strength''' - Level 1 item with Max stat in Strenght. | ||
- | + | '''Military robe of reason''' - Level 58 having maximal attribute in intellect. | |
- | Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the ''' | + | The '''second parameters''' on each items appears randomly. Thus, Item of reason can have any parameters as 2nd parameter. |
+ | |||
+ | Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the '''Strength''' and '''Stamina''' or '''dexterity''', but not the '''spirit''' and '''mobility'''.</font> | ||
== Types of Armor == | == Types of Armor == | ||
- | Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor's types '''leather''', '''armor''', '''hauberk''' and '''shield'''. | + | <font face="andele mono" size="3" color="D2691E">Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor's types '''leather''', '''armor''', '''hauberk''' and '''shield'''.</font> |
- | {| table cellpadding="6" cellspacing=" | + | {| table cellpadding="6" cellspacing="2" border="0" |
- | |- | + | |-style="background:#8FBC8F;" |
| '''Level''' | | '''Level''' | ||
| '''Suffixes''' | | '''Suffixes''' | ||
| '''Type of armor''' | | '''Type of armor''' | ||
- | |- | + | |-style="background:#ADD8E6;" |
- | | 1-8 | + | | <center>'''1-8'''</center> |
| Any | | Any | ||
| Leather | | Leather | ||
- | |- | + | |-style="background:#F0F8FF;" |
- | | 9-15 | + | | <center>'''9-15'''</center> |
| Might, Dexterity, Toughness | | Might, Dexterity, Toughness | ||
| Hauberk | | Hauberk | ||
- | |- | + | |-style="background:#F0F8FF;" |
- | | 9-15 | + | | <center>'''9-15'''</center> |
| Mobility, Reason, Widsom | | Mobility, Reason, Widsom | ||
| Leather | | Leather | ||
- | |- | + | |-style="background:#ADD8E6;" |
- | | 16+ | + | | <center>'''16+'''</center> |
| Might | | Might | ||
| Mail | | Mail | ||
- | |- | + | |-style="background:#ADD8E6;" |
- | | 16+ | + | | <center>'''16+'''</center> |
| Dexterity | | Dexterity | ||
| Mail | | Mail | ||
- | |- | + | |-style="background:#ADD8E6;" |
- | | 16+ | + | | <center>'''16+'''</center> |
| Toughness | | Toughness | ||
| Platemail | | Platemail | ||
- | |- | + | |-style="background:#ADD8E6;" |
- | | 16+ | + | | <center>'''16+'''</center> |
| Mobility | | Mobility | ||
| Mail | | Mail | ||
- | |- | + | |-style="background:#ADD8E6;" |
- | | 16+ | + | | <center>'''16+'''</center> |
| Reason | | Reason | ||
| Leather | | Leather | ||
- | |- | + | |-style="background:#ADD8E6;" |
- | | 16+ | + | | <center>'''16+'''</center> |
| Wisdom | | Wisdom | ||
| Hauberk | | Hauberk | ||
|} | |} | ||
- | The type of armors that each character's class can wear: | + | <font face="andele mono" size="3" color="D2691E">The type of armors that each character's class can wear:</font> |
- | {| table cellpadding="6" cellspacing=" | + | {| table cellpadding="6" cellspacing="1" border="0" |
- | |- | + | |-style="background:#8FBC8F;" |
| '''Class''' | | '''Class''' | ||
| '''Type of armor''' | | '''Type of armor''' | ||
- | |- | + | |-style="background:#ADD8E6;" |
| [[Traveller]] | | [[Traveller]] | ||
| Leather | | Leather | ||
- | |- | + | |-style="background:#ADD8E6;" |
| [[Shaman]] | | [[Shaman]] | ||
| Leather | | Leather | ||
- | |- | + | |-style="background:#ADD8E6;" |
| [[Sorcerer]] | | [[Sorcerer]] | ||
| Leather | | Leather | ||
- | |- | + | |-style="background:#ADD8E6;" |
| [[Ice Spellweaver]] | | [[Ice Spellweaver]] | ||
| Leather | | Leather | ||
- | |- | + | |-style="background:#ADD8E6;" |
| [[Fire Spellweaver]] | | [[Fire Spellweaver]] | ||
| Leather | | Leather | ||
- | |- | + | |-style="background:#F0F8FF;" |
| [[Strongman]] | | [[Strongman]] | ||
| Leather , Hauberk | | Leather , Hauberk | ||
- | |- | + | |-style="background:#ADD8E6;" |
| [[Healer]] | | [[Healer]] | ||
- | | Leather , Hauberk, | + | | Leather , Hauberk, Shields |
- | |- | + | |-style="background:#ADD8E6;" |
| [[Wizard]] | | [[Wizard]] | ||
- | | Leather , Hauberk, | + | | Leather , Hauberk, Shields |
- | |- | + | |-style="background:#ADD8E6;" |
| [[Herbalist]] | | [[Herbalist]] | ||
- | | Leather , Hauberk, | + | | Leather , Hauberk, Shields |
- | |- | + | |-style="background:#F0F8FF;" |
| [[Hunter]] | | [[Hunter]] | ||
| Leather, Hauberk, Mail | | Leather, Hauberk, Mail | ||
- | |- | + | |-style="background:#F0F8FF;" |
| [[Warrior]] | | [[Warrior]] | ||
| Leather, Hauberk, Mail | | Leather, Hauberk, Mail | ||
- | |- | + | |-style="background:#F0F8FF;" |
| [[Knight]] | | [[Knight]] | ||
| Leather, Hauberk, Mail | | Leather, Hauberk, Mail | ||
- | |- | + | |-style="background:#F0F8FF;" |
| [[Berserk]] | | [[Berserk]] | ||
| Leather, Hauberk, Mail | | Leather, Hauberk, Mail | ||
- | |- | + | |-style="background:#F0F8FF;" |
| [[Spy]] | | [[Spy]] | ||
| Leather, Hauberk, Mail | | Leather, Hauberk, Mail | ||
- | |- | + | |-style="background:#F0F8FF;" |
| [[Front-line Soldier]] | | [[Front-line Soldier]] | ||
| Leather, Hauberk, Mail | | Leather, Hauberk, Mail | ||
- | |- | + | |-style="background:#ADD8E6;" |
| [[Soldier]] | | [[Soldier]] | ||
- | | Leather, Hauberk, Platemail, | + | | Leather, Hauberk, Platemail, Shields |
- | |- | + | |-style="background:#ADD8E6;" |
| [[Diamond protector]] | | [[Diamond protector]] | ||
- | | Leather, Hauberk, Platemail, | + | | Leather, Hauberk, Platemail, Shields |
- | |- | + | |-style="background:#ADD8E6;" |
| [[Semiprecious protector]] | | [[Semiprecious protector]] | ||
- | | Leather, Hauberk, Platemail, | + | | Leather, Hauberk, Platemail, Shields |
|} | |} | ||
== Type of damage == | == Type of damage == | ||
- | Specific type of damage can be done by one or two type of weapons such as: | + | <font face="andele mono" size="3" color="556B2F">Specific type of damage can be done by one or two type of weapons such as:</font> |
- | {| table cellpadding="6" cellspacing=" | + | {| table cellpadding="6" cellspacing="2" border="0" |
- | |- | + | |-style="background:#FFA500;" |
| '''Type of damage''' | | '''Type of damage''' | ||
| '''Type of weapon''' | | '''Type of weapon''' | ||
- | |- | + | |-style="background:#F0E68C;" |
| Prickly | | Prickly | ||
| Bow, Knife | | Bow, Knife | ||
- | |- | + | |-style="background:#FFFACD;" |
| Cutting | | Cutting | ||
| Sword, Two-handled sword | | Sword, Two-handled sword | ||
- | |- | + | |-style="background:#F0E68C;" |
- | | | + | | Cutting through |
| Hatchet | | Hatchet | ||
- | |- | + | |-style="background:#FFFACD;" |
| Crushing | | Crushing | ||
| Hammer, Two-Handled staff | | Hammer, Two-Handled staff | ||
- | |- | + | |-style="background:#F0E68C;" |
| Chopping | | Chopping | ||
| Axe | | Axe | ||
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== Quality of items == | == Quality of items == | ||
- | The different qualities of items can be determined by color differences. Each color represent a specific quality class and thereby the strength of the character wearing that color can be judged. | + | <font face="andele mono" size="3" color="556B2F">The different qualities of items can be determined by color differences. Each color represent a specific quality class and thereby the strength of the character wearing that color items can be judged. If a character posses a high quality item that is not compatible to his class or is not needed to him can be sold at the auction.</font> |
- | * <B style="COLOR: rgb(204,204,204)">Grey</B> - garbage and items that have very little or no value or can be items necessary for the fulfillment of assignments. | + | * <B style="COLOR: rgb(204,204,204)">Grey</B> - <font face="andele mono" size="3" color="556B2F">garbage and items that have very little or no value or can be items necessary for the fulfillment of assignments.</font> |
- | * '''White''' - simplest armors and weapon, which have only the characteristics of armor and damage. They have no additional effects on the parameters of the character. This form of item can be obtained in the form monster's droppings or purchased in merchant. | + | * '''White''' - <font face="andele mono" size="3" color="556B2F">simplest armors and weapon, which have only the characteristics of armor and damage. They have no additional effects on the parameters of the character. This form of item can be obtained in the form monster's droppings or purchased in merchant.</font> |
- | * <B style="COLOR: rgb(0,153,0)">Green</B> - is somewhat better than white items. Besides armor and damage, they improve two basic parameters of the character, for example strength +2, spirit +2. These items can be obtained from the monsters' droppings. Green items are found not only for the character's use, but also for their companion pet's use too. | + | * <B style="COLOR: rgb(0,153,0)">Green</B> - <font face="andele mono" size="3" color="556B2F">is somewhat better than white items. Besides armor and damage, they improve two basic parameters of the character, for example strength +2, spirit +2. These items can be obtained from the monsters' droppings. Green items are found not only for the character's use, but also for their companion pet's use too.</font> |
- | * <B style="COLOR: rgb(0,102,204)">Blue</B> - is somewhat better than green items. Besides armor and damage, improve two basic parameters of the character and have 1 special effect, for example strength +2, spirit +2, +1% of critical damage by magic. Such items can be obtained from the elite monsters. Blue items found not only for the character's use, but also for the use to their companion pet. | + | * <B style="COLOR: rgb(0,102,204)">Blue</B> - <font face="andele mono" size="3" color="556B2F">is somewhat better than green items. Besides armor and damage, improve two basic parameters of the character and have 1 special effect, for example strength +2, spirit +2, +1% of critical damage by magic. Such items can be obtained from the elite monsters. Blue items found not only for the character's use, but also for the use to their companion pet.</font> |
- | * <B style="COLOR: rgb(255,255,0)">Gold</B> - is considerably better than blue items. Such items besides armor and damage influence two basic parameters of the character and have two special interaction effects. | + | * <B style="COLOR: rgb(255,255,0)">Gold</B> - <font face="andele mono" size="3" color="556B2F">is considerably better than blue items. Such items besides armor and damage influence two basic parameters of the character and have two special interaction effects.</font> |
- | * <B style="COLOR: rgb(102,51,255)">Purple</B> - is somewhat better than yellow items. Such items besides armor and damage, improve two basic parameters of the character and have two special effects. Violet items can be obtained from the monsters - bosses. | + | * <B style="COLOR: rgb(102,51,255)">Purple</B> - <font face="andele mono" size="3" color="556B2F">is somewhat better than yellow items. Such items besides armor and damage, improve two basic parameters of the character and have two special effects. Violet items can be obtained from the monsters - bosses.</font> |
- | * <B style="COLOR: rgb(255,102,0)">Orange</B> - | + | * <B style="COLOR: rgb(255,102,0)">Orange</B> - <font face="andele mono" size="3" color="556B2F">is somewhat better than violet items. Besides armor and damage, such items still improve three basic parameters of the character and have three special effects.</font> |
== Set item == | == Set item == | ||
- | Set item consist of several number of golden body armors which in total they are six items that includes: helmet, shoulder pad, pant, robe, glove, shoe. this set item can be bought from the money-exchanger in fragotown in exchange of special currency called [[image:Bronze_Badge.jpg|link=Badge]] '''[[Badge]]'''. | + | <font face="andele mono" size="3" color="556B2F">Set item consist of several number of golden body armors which in total they are six items that includes: helmet, shoulder pad, pant, robe, glove, shoe. this set item can be bought from the money-exchanger in fragotown in exchange of special currency called [[image:Bronze_Badge.jpg|link=Badge]] '''[[Badge]]'''. |
Set [[items attached]] to a character only after putting on, they can be bought and sold through the auction. | Set [[items attached]] to a character only after putting on, they can be bought and sold through the auction. | ||
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Features and prefixes in set items follow the same rules of generation, as in usual items. Also, you can buy set items with predefined sets of secondary parameters from money-exchangers. | Features and prefixes in set items follow the same rules of generation, as in usual items. Also, you can buy set items with predefined sets of secondary parameters from money-exchangers. | ||
- | At this point, the game provides the following sets of items. A character can wear any combination of these items, depending on the type of armor, which he can wear. | + | At this point, the game provides the following sets of items. A character can wear any combination of these items, depending on the type of armor, which he can wear.</font> |
- | {| table cellpadding="6" cellspacing=" | + | {| table cellpadding="6" cellspacing="2" table border="0" |
- | |- | + | |-style="background:#FFA500;" |
| '''Name of the complete Set''' | | '''Name of the complete Set''' | ||
| '''Type of armor''' | | '''Type of armor''' | ||
| '''Most likely role''' | | '''Most likely role''' | ||
- | |- | + | |-style="background:#F0E68C;" |
| Soldier | | Soldier | ||
| Platemail | | Platemail | ||
| Tank | | Tank | ||
- | |- | + | |-style="background:#FFFACD;" |
| Warrior | | Warrior | ||
| Mail | | Mail | ||
| Causes fighter's damage | | Causes fighter's damage | ||
- | |- | + | |-style="background:#F0E68C;" |
| Berserker | | Berserker | ||
| Mail | | Mail | ||
| Causes fighter's damage | | Causes fighter's damage | ||
- | |- | + | |-style="background:#FFFACD;" |
| Knight | | Knight | ||
| Mail | | Mail | ||
| Causes fighter's damage | | Causes fighter's damage | ||
- | |- | + | |-style="background:#F0E68C;" |
| Front-line Soldier | | Front-line Soldier | ||
| Mail | | Mail | ||
| Causes fighter's damage | | Causes fighter's damage | ||
- | |- | + | |-style="background:#FFFACD;" |
| Spy | | Spy | ||
| Mail | | Mail | ||
| Causes fighter's damage | | Causes fighter's damage | ||
- | |- | + | |-style="background:#F0E68C;" |
| Healer | | Healer | ||
| Hauberk | | Hauberk | ||
| Healing | | Healing | ||
- | |- | + | |-style="background:#FFFACD;" |
| Fiery sorcerer | | Fiery sorcerer | ||
| Leather | | Leather | ||
| Fire magic damage | | Fire magic damage | ||
- | |- | + | |-style="background:#F0E68C;" |
| Icy sorcerer | | Icy sorcerer | ||
| Leather | | Leather | ||
| Icy magic damage | | Icy magic damage | ||
|} | |} | ||
- | '''ATTENTION | + | <font face="andele mono" size="4" color="556B2F">'''ATTENTION:''' for set bonus to work, all items must have the same set of suffixes and prefixes.</font> |
== See also == | == See also == | ||
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* [[Ammunition]] | * [[Ammunition]] | ||
* [[Skill degradation]] | * [[Skill degradation]] | ||
- | |||
- |
Current revision as of 12:43, 19 July 2011
The trophies or the rewards which are found from different quests are not enough. Characters need to buy weapons, potions and armors, as well as new skills and spells. In addition, during the adventure things gradually deteriorate, which requires repairing to avoid becoming useless. In addition to the NPC and the direct trade with other characters, things can be bought and sold at auction.
Contents |
Packs
Many things, such as arrows, quest items, potions and some other useless items can be added into packs of several pieces in order to save bag space. The maximum size of the stack, depends on its type. Using the Shift key in the bag the packs can be divided into smaller stacks of required numbers.
To split a stack of items into two, hold down Shift and move the icon items to another cell. A window will appear where you will be offered to specify the number of items that you want to move into a new pile.
Item display in Chat
Items in the game can be displayed in the chat box so that other players can visualize the item and its characteristics at the same time. Also the quality of item is highlighted through its color.
- To display an item in the chat, open the input line , if it is closed and press the Shift key and then click on the item in the backpack .
Item level
Items, like the characters, have levels too. The character can not wear item level greater than himself. As the player advances in the game he will notice that each type of items is found at a certain level:
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Note - Since 0 level do not occur, at level one the character obtains a weapon and a belt.
Naming items
Naming items depends on its level. The player can easily determine what level item he picked up in the production or bought in a store. It is noticed that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belongs:
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Thus, if a player sees the Student Belt and the Military Belt - he can understand that the first belt is level 1, and the second 51. These rules apply to any items of equipment.
Item's Parameters
Items, beginning from the green variety, they improve one or more characteristic of character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes:
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Example:
Student belt of strength - Level 1 item with Max stat in Strenght.
Military robe of reason - Level 58 having maximal attribute in intellect.
The second parameters on each items appears randomly. Thus, Item of reason can have any parameters as 2nd parameter.
Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the Strength and Stamina or dexterity, but not the spirit and mobility.
Types of Armor
Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor's types leather, armor, hauberk and shield.
Level | Suffixes | Type of armor |
| Any | Leather |
| Might, Dexterity, Toughness | Hauberk |
| Mobility, Reason, Widsom | Leather |
| Might | |
| Dexterity | |
| Toughness | Platemail |
| Mobility | |
| Reason | Leather |
| Wisdom | Hauberk |
The type of armors that each character's class can wear:
Class | Type of armor |
Traveller | Leather |
Shaman | Leather |
Sorcerer | Leather |
Ice Spellweaver | Leather |
Fire Spellweaver | Leather |
Strongman | Leather , Hauberk |
Healer | Leather , Hauberk, Shields |
Wizard | Leather , Hauberk, Shields |
Herbalist | Leather , Hauberk, Shields |
Hunter | Leather, Hauberk, Mail |
Warrior | Leather, Hauberk, Mail |
Knight | Leather, Hauberk, Mail |
Berserk | Leather, Hauberk, Mail |
Spy | Leather, Hauberk, Mail |
Front-line Soldier | Leather, Hauberk, Mail |
Soldier | Leather, Hauberk, Platemail, Shields |
Diamond protector | Leather, Hauberk, Platemail, Shields |
Semiprecious protector | Leather, Hauberk, Platemail, Shields |
Type of damage
Specific type of damage can be done by one or two type of weapons such as:
Type of damage | Type of weapon |
Prickly | Bow, Knife |
Cutting | Sword, Two-handled sword |
Cutting through | Hatchet |
Crushing | Hammer, Two-Handled staff |
Chopping | Axe |
Quality of items
The different qualities of items can be determined by color differences. Each color represent a specific quality class and thereby the strength of the character wearing that color items can be judged. If a character posses a high quality item that is not compatible to his class or is not needed to him can be sold at the auction.
- Grey - garbage and items that have very little or no value or can be items necessary for the fulfillment of assignments.
- White - simplest armors and weapon, which have only the characteristics of armor and damage. They have no additional effects on the parameters of the character. This form of item can be obtained in the form monster's droppings or purchased in merchant.
- Green - is somewhat better than white items. Besides armor and damage, they improve two basic parameters of the character, for example strength +2, spirit +2. These items can be obtained from the monsters' droppings. Green items are found not only for the character's use, but also for their companion pet's use too.
- Blue - is somewhat better than green items. Besides armor and damage, improve two basic parameters of the character and have 1 special effect, for example strength +2, spirit +2, +1% of critical damage by magic. Such items can be obtained from the elite monsters. Blue items found not only for the character's use, but also for the use to their companion pet.
- Gold - is considerably better than blue items. Such items besides armor and damage influence two basic parameters of the character and have two special interaction effects.
- Purple - is somewhat better than yellow items. Such items besides armor and damage, improve two basic parameters of the character and have two special effects. Violet items can be obtained from the monsters - bosses.
- Orange - is somewhat better than violet items. Besides armor and damage, such items still improve three basic parameters of the character and have three special effects.
Set item
Set item consist of several number of golden body armors which in total they are six items that includes: helmet, shoulder pad, pant, robe, glove, shoe. this set item can be bought from the money-exchanger in fragotown in exchange of special currency called Badge.
Set items attached to a character only after putting on, they can be bought and sold through the auction.
Features and prefixes in set items follow the same rules of generation, as in usual items. Also, you can buy set items with predefined sets of secondary parameters from money-exchangers.
At this point, the game provides the following sets of items. A character can wear any combination of these items, depending on the type of armor, which he can wear.
Name of the complete Set | Type of armor | Most likely role |
Soldier | Platemail | Tank |
Warrior | Causes fighter's damage | |
Berserker | Causes fighter's damage | |
Knight | Causes fighter's damage | |
Front-line Soldier | Causes fighter's damage | |
Spy | Causes fighter's damage | |
Healer | Hauberk | Healing |
Fiery sorcerer | Leather | Fire magic damage |
Icy sorcerer | Leather | Icy magic damage |
ATTENTION: for set bonus to work, all items must have the same set of suffixes and prefixes.