Update 3.06

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+
Time of Launch: 14th December 2009
 +
== Innovation and critical changes ==
 +
- Optimized mechanism upgrading companion pet. Now you can feed not only adult companions, but also young. Thus, for example, an adult wolf can eat the young, the mighty wolf can eat up the mighty young, normal pups and adult wolves.
 +
 
 +
- feeding pets are now even easier - the shop added potions that increase the experience gained companions, 50% and 100%.
 +
 
 +
- The cost of accelerators growth of pet's cacoon is reduced by 5 times.  
 +
 
 +
- Bast basket now can be added into piles. Thus it is possible to increase the chance of hatching the wanted pet. For example, two bast baskets of dragon will give +20% of chance of hatching dragon; 3 = 30% and so on.
 +
 
 +
- The game introduced automatic feeder for the companion pet. When using this object for a certain period of time your pet will consume food and elixirs automatically when necessary.  
 +
 
 +
Thus, due to the innovations, in relation to the companion pets, their usage and improvement becomes simpler, more rapid, more advantageous and more effective. That way it is easier to create a pet who is mighty combat beast.
 +
 
 +
- The game introduced a new system of dungeons, instances, which can be read about here
 +
 
 +
- In the shop added new premium sections. It can only be accessed by those who have privilege for it, to avoid overloading the shop interface in all player.
 +
 
 +
- Optimized improving system to improve items. This process has become less resource-intensive and more efficient. Because of this optimization it become necessary to improve blue or green items in the game. Overall - increased the chance of successful improvement of items.
 +
 
 +
- Changed conditions for the Golden type "character". Now it is necessary that characters wear 11 pieces of:
 +
 
 +
Blue improved to +12 or
 +
 
 +
Golden improved to +11 or
 +
 
 +
Purple improved to +11
 +
 
 +
Due to the innovations described earlier, item's improvement become easier, faster and more efficient. This means that each player can quickly become a terrible fighter.
 +
 
 +
- The shop added sets of gold items for players at younger levels.
 +
 
 +
- Introduced new trading reputation that influence the rate of tax seen when trading in the auction. Subsequently the influence of these reputations will also be extended to other spheres of activity. Accordingly, added daily quests and special medallions, falling out of monsters in the dungeons, to improve trade relations fractions. Maximum with reputations you can reduce the tax rate at the auction up to 3%.
 +
 
 +
- The above daily quests for better reputation with the fractions are also an additional source of gold.
 +
 
 +
- To reduce the amount of speculation on the auction system was introduced collateral. The deposit is removed by exhibiting the object at auction and returned in full if the successful sale of the subject. If your lot has not been purchased - the deposit will not be returned. Mortgage rate is 1% of the minimum value you specified for the lot, with a minimum deposit of 10 emeralds. The pledge applies only to units whose price is stated in the emeralds. The deposit is not charged with the auction of the subject "Gold".
 +
 
 +
Due to these innovations in trade Fragorii become more fair and interesting. They are a preparatory stage for entry of Kraft.
 +
 
 +
- In the 10 times reduced value of the object amnesty.
 +
 
 +
- Changed behavior of monsters on the surface (outside dungeons). Now the monsters do not attack the character, but only respond to his attack or defend their comrades when they were attacked.
 +
 
 +
- Location of "Western Lands" is no longer PvP zone.
 +
 
 +
== Editing ==
 +
- Fixed some bugs in the mechanism of mail and transfer of items in the backpack, which should eliminate the loss of things.  
 +
 
 +
- Correction in the character's movement at the time of using the abilities either instantaneous or prolonged.
 +
 
 +
- The characteristics of the objects (lots) put on auction now are displayed correctly.
 +
 
 +
- Removed the cool down with potions growth.
 +
 
 +
- Fixed the problems of loss of chat room.
 +
 
 +
- Scroll of transfer to Severogore again falls from the respective monsters.
 +
 
 +
- Fixed description of some skills.  
 +
 
 +
- Some quest items are now piled up in stacks.
 +
 
 +
- Fixed some abilities: The Life Force, Power of the Spirit and others.
 +
  [[Category:December 2009]][[Category:Updates]]

Current revision as of 18:49, 8 January 2011

Time of Launch: 14th December 2009

Innovation and critical changes

- Optimized mechanism upgrading companion pet. Now you can feed not only adult companions, but also young. Thus, for example, an adult wolf can eat the young, the mighty wolf can eat up the mighty young, normal pups and adult wolves.

- feeding pets are now even easier - the shop added potions that increase the experience gained companions, 50% and 100%.

- The cost of accelerators growth of pet's cacoon is reduced by 5 times.

- Bast basket now can be added into piles. Thus it is possible to increase the chance of hatching the wanted pet. For example, two bast baskets of dragon will give +20% of chance of hatching dragon; 3 = 30% and so on.

- The game introduced automatic feeder for the companion pet. When using this object for a certain period of time your pet will consume food and elixirs automatically when necessary.

Thus, due to the innovations, in relation to the companion pets, their usage and improvement becomes simpler, more rapid, more advantageous and more effective. That way it is easier to create a pet who is mighty combat beast.

- The game introduced a new system of dungeons, instances, which can be read about here

- In the shop added new premium sections. It can only be accessed by those who have privilege for it, to avoid overloading the shop interface in all player.

- Optimized improving system to improve items. This process has become less resource-intensive and more efficient. Because of this optimization it become necessary to improve blue or green items in the game. Overall - increased the chance of successful improvement of items.

- Changed conditions for the Golden type "character". Now it is necessary that characters wear 11 pieces of:

Blue improved to +12 or

Golden improved to +11 or

Purple improved to +11

Due to the innovations described earlier, item's improvement become easier, faster and more efficient. This means that each player can quickly become a terrible fighter.

- The shop added sets of gold items for players at younger levels.

- Introduced new trading reputation that influence the rate of tax seen when trading in the auction. Subsequently the influence of these reputations will also be extended to other spheres of activity. Accordingly, added daily quests and special medallions, falling out of monsters in the dungeons, to improve trade relations fractions. Maximum with reputations you can reduce the tax rate at the auction up to 3%.

- The above daily quests for better reputation with the fractions are also an additional source of gold.

- To reduce the amount of speculation on the auction system was introduced collateral. The deposit is removed by exhibiting the object at auction and returned in full if the successful sale of the subject. If your lot has not been purchased - the deposit will not be returned. Mortgage rate is 1% of the minimum value you specified for the lot, with a minimum deposit of 10 emeralds. The pledge applies only to units whose price is stated in the emeralds. The deposit is not charged with the auction of the subject "Gold".

Due to these innovations in trade Fragorii become more fair and interesting. They are a preparatory stage for entry of Kraft.

- In the 10 times reduced value of the object amnesty.

- Changed behavior of monsters on the surface (outside dungeons). Now the monsters do not attack the character, but only respond to his attack or defend their comrades when they were attacked.

- Location of "Western Lands" is no longer PvP zone.

Editing

- Fixed some bugs in the mechanism of mail and transfer of items in the backpack, which should eliminate the loss of things.

- Correction in the character's movement at the time of using the abilities either instantaneous or prolonged.

- The characteristics of the objects (lots) put on auction now are displayed correctly.

- Removed the cool down with potions growth.

- Fixed the problems of loss of chat room.

- Scroll of transfer to Severogore again falls from the respective monsters.

- Fixed description of some skills.

- Some quest items are now piled up in stacks.

- Fixed some abilities: The Life Force, Power of the Spirit and others.

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