Belongings

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The trophies or the rewards which are found from different quests are not enough. Characters need to buy weapons, potions and armors, as well as new skills and spells. In addition, during the adventure things gradually deteriorate, which requires repairing to avoid becoming useless. In addition to the NPC and the direct trade with other characters, things can be bought and sold at auction.
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http://www.wins.sk/phpbb3/viewtopic.php?f=2&t=37211 free fun play slot machines
+
 
 +
 
 +
== Item display in Chat ==
 +
Items in the game can be displayed in the chat box so that other players can visualize the item and its [[Belongings#Item's Parameters|characteristics]] at the same time. Also the quality of item is highlighted through its [[Belongings#Quality of items|color]].
 +
* To display an item in the chat, open the input line , if it is closed and press the '''Shift''' key and then click on the item in the backpack .
 +
== Item level ==
 +
Items, like the characters, have levels too. The character can not wear item level greater than himself.
 +
As the player advances in the game he will notice that each type of items is found at a certain level:
 +
{| table cellpadding="6" cellspacing="0" border="1"
 +
|-
 +
| '''Levels'''
 +
| '''Category'''
 +
|-
 +
| 2, 11, 21, 31, 41, 51, 61
 +
| Cuffs
 +
|-
 +
| 3, 12, 22, 32, 42, 52, 62
 +
| Boots
 +
|-
 +
| 4, 13, 23, 33, 43, 53, 63
 +
| Coats
 +
|-
 +
| 5, 14, 24, 34, 44, 54, 64
 +
| Shoulder pads
 +
|-
 +
| 6, 15, 25, 35, 45, 55, 65
 +
| Gloves
 +
|-
 +
| 7, 16, 26, 36, 46, 56, 66
 +
| Helmets
 +
|-
 +
| 8, 17, 27, 37, 47, 57, 67
 +
| Pants
 +
|-
 +
| 9, 18, 28, 38, 48, 58, 68
 +
| Robes
 +
|-
 +
| 10, 19, 29, 39, 49, 59, 69
 +
| Shields
 +
|-
 +
| 1, 10, 20, 30, 40, 50, 60, 70
 +
| Weapons and Belts
 +
|}
 +
Note - Since 0 level do not occur, at level one the character obtains a weapon and a belt.
 +
 
 +
==Naming items==
 +
 
 +
Naming items depends on its level. The player can easily determine what level item he picked up in the production or bought in a store. It is noticed that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belongs:
 +
{| table cellpadding="6" cellspacing="0" border="1" width="100%"
 +
|-
 +
| <center>'''Level'''</center>
 +
| <center>'''Category '''</center>
 +
| <center>'''Title of the armors'''</center>
 +
| <center>'''Title of the weapons'''</center>
 +
|-
 +
| <center>1-9</center>
 +
| <center>Student</center>
 +
| <center>Apprentice</center>
 +
| <center>Student</center>
 +
|-
 +
| <center>10-19</center>
 +
| <center>Simple</center>
 +
| <center>Plain</center>
 +
| <center>Ordinary</center>
 +
|-
 +
| <center>20-29</center>
 +
| <center>Light</center>
 +
| <center>Light</center>
 +
| <center>Light</center>
 +
|-
 +
| <center>30-39</center>
 +
| <center>Reinforced</center>
 +
| <center>Better</center>
 +
| <center>Reinforced</center>
 +
|-
 +
| <center>40-49</center>
 +
| <center>Convenient</center>
 +
| <center>Convenient</center>
 +
| <center>Convenient</center>
 +
|-
 +
| <center>50-59</center>
 +
| <center>Military</center>
 +
| <center>Military</center>
 +
| <center>Tactical</center>
 +
|-
 +
| <center>60-69</center>
 +
| <center>Perfect</center>
 +
| <center>Perfect</center>
 +
| <center>Perfect</center>
 +
|-
 +
| <center>70-79</center>
 +
| <center>Great</center>
 +
| <center>Great</center>
 +
| <center>Great</center>
 +
|}
 +
Thus, if a player sees the Student Belt and the Military Belt - he can understand that the first belt is level 1, and the second  51. These rules apply to any items of equipment.
 +
 
 +
==Item's Parameters ==
 +
Items, beginning from the green variety, they improve one or more characteristic of character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes:
 +
{| table cellpadding="6" cellspacing="0" border="1"
 +
|-
 +
| <center>'''Suffixes'''</center>
 +
| <center>'''Strength'''</center>
 +
| <center>'''Dexterity'''</center>
 +
| <center>'''Endurance'''</center>
 +
| <center>'''Mobility'''</center>
 +
| <center>'''Intelligence'''</center>
 +
| <center>'''Spirit'''</center>
 +
|-
 +
| <center>Might</center>
 +
| <center>+</center>
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| <center>Dexterity</center>
 +
|
 +
| <center>+</center>
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| <center>Toughness</center>
 +
|
 +
|
 +
| <center>+</center>
 +
|
 +
|
 +
|
 +
|-
 +
| <center>Mobility</center>
 +
|
 +
|
 +
|
 +
| <center>+</center>
 +
|
 +
|
 +
|-
 +
| <center>Reason</center>
 +
|
 +
|
 +
|
 +
|
 +
| <center>+</center>
 +
|
 +
|-
 +
| <center>Wisdom</center>
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| <center>+</center>
 +
|}
 +
Thus, if player sees '''Student belt of strength''' - he easily can understand that this is an item of level 1 that increases strength. But '''Military robe of reason''' - is an item of level 58 that increases intellect.
 +
 
 +
The '''second parameters''' on each items are selected randomly - and the item of reason can have any second parameter, for example, a strength or a mobility.
 +
 
 +
Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the '''strength''' and '''endurance''' or '''dexterity''', but not the '''spirit''' and '''mobility'''.
 +
 
 +
== Types of Armor ==
 +
Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor's types '''leather''', '''armor''', '''hauberk''' and '''shield'''.
 +
{| table cellpadding="6" cellspacing="0" border="1"
 +
|-
 +
| '''Level'''
 +
| '''Suffixes'''
 +
| '''Type of armor'''
 +
|-
 +
| 1-8
 +
| Any
 +
| Leather
 +
|-
 +
| 9-15
 +
| Might, Dexterity, Toughness
 +
| Hauberk
 +
|-
 +
| 9-15
 +
| Mobility, Reason, Widsom
 +
| Leather
 +
|-
 +
| 16+
 +
| Might
 +
| Mail
 +
|-
 +
| 16+
 +
| Dexterity
 +
| Mail
 +
|-
 +
| 16+
 +
| Toughness
 +
| Platemail
 +
|-
 +
| 16+
 +
| Mobility
 +
| Mail
 +
|-
 +
| 16+
 +
| Reason
 +
| Leather
 +
|-
 +
| 16+
 +
| Wisdom
 +
| Hauberk
 +
|}
 +
The type of armors that each character's class can wear:
 +
{| table cellpadding="6" cellspacing="0" border="1"
 +
|-
 +
| '''Class'''
 +
| '''Type of armor'''
 +
|-
 +
| [[Traveller]]
 +
| Leather
 +
|-
 +
| [[Shaman]]
 +
| Leather
 +
|-
 +
| [[Sorcerer]]
 +
| Leather
 +
|-
 +
| [[Ice Spellweaver]]
 +
| Leather
 +
|-
 +
| [[Fire Spellweaver]]
 +
| Leather
 +
|-
 +
| [[Strongman]]
 +
| Leather , Hauberk
 +
|-
 +
| [[Healer]]
 +
| Leather , Hauberk, The shield
 +
|-
 +
| [[Wizard]]
 +
| Leather , Hauberk, The shield
 +
|-
 +
| [[Herbalist]]
 +
| Leather , Hauberk, The shield
 +
|-
 +
| [[Hunter]]
 +
| Leather, Hauberk, Mail
 +
|-
 +
| [[Warrior]]
 +
| Leather, Hauberk, Mail
 +
|-
 +
| [[Knight]]
 +
| Leather, Hauberk, Mail
 +
|-
 +
| [[Berserk]]
 +
| Leather, Hauberk, Mail
 +
|-
 +
| [[Spy]]
 +
| Leather, Hauberk, Mail
 +
|-
 +
| [[Front-line Soldier]]
 +
| Leather, Hauberk, Mail
 +
|-
 +
| [[Soldier]]
 +
| Leather, Hauberk, Platemail, The shield
 +
|-
 +
| [[Diamond protector]]
 +
| Leather, Hauberk, Platemail, The shield
 +
|-
 +
| [[Semiprecious protector]]
 +
| Leather, Hauberk, Platemail, The shield
 +
|}
 +
 
 +
== Type of damage ==
 +
Specific type of damage can be done by one or two type of weapons such as:
 +
{| table cellpadding="6" cellspacing="0" border="1"
 +
|-
 +
| '''Type of damage'''
 +
| '''Type of weapon'''
 +
|-
 +
| Prickly
 +
| Bow, Knife
 +
|-
 +
| Cutting
 +
| Sword, Two-handled sword
 +
|-
 +
| Прорубающий
 +
| Hatchet
 +
|-
 +
| Crushing
 +
| Hammer, Two-Handled staff
 +
|-
 +
| Chopping
 +
| Axe
 +
|}
 +
 
 +
== Quality of items ==
 +
The different qualities of items can be determined by color differences. Each color represent a specific quality class and thereby the strength of the character wearing that color items can be judged. If a character posses a high quality item that is not compatible to his class or is not needed to him can be sold at the auction.
 +
* <B style="COLOR: rgb(204,204,204)">Grey</B> -  garbage and items that have very little or no value or can be items necessary for the fulfillment of assignments.
 +
* '''White''' - simplest armors and weapon, which have only the characteristics of armor and damage. They have no additional effects on the parameters of the character. This form of item can be obtained in the form monster's droppings or purchased in merchant.
 +
* <B style="COLOR: rgb(0,153,0)">Green</B> - is somewhat better than white items. Besides armor and damage, they improve two basic parameters of the character, for example strength +2, spirit +2. These items can be obtained from the monsters' droppings. Green items are found not only for the character's use, but also for their companion pet's use too.
 +
* <B style="COLOR: rgb(0,102,204)">Blue</B> - is somewhat better than green items. Besides armor and damage, improve two basic parameters of the character and have 1 special effect, for example strength +2, spirit +2, +1% of critical damage by magic. Such items can be obtained from the elite monsters. Blue items found not only for the character's use, but also for the use to their companion pet.
 +
* <B style="COLOR: rgb(255,255,0)">Gold</B> -  is considerably better than blue items. Such items besides armor and damage influence two basic parameters of the character and have two special interaction effects.
 +
* <B style="COLOR: rgb(102,51,255)">Purple</B> - is somewhat better than yellow items. Such items besides armor and damage, improve two basic parameters of the character and have two special effects. Violet items can be obtained from the monsters - bosses.
 +
* <B style="COLOR: rgb(255,102,0)">Orange</B> -  is somewhat better than violet items. Besides armor and damage, such items still improve three basic parameters of the character and have three special effects.
 +
 
 +
== Set item ==
 +
Set item consist of several number of golden body armors which in total they are six items that includes: helmet, shoulder pad, pant, robe, glove, shoe. this set item can be bought from the money-exchanger in fragotown in exchange of special currency called [[image:Bronze_Badge.jpg|link=Badge]] '''[[Badge]]'''.
 +
 
 +
Set [[items attached]] to a character only after putting on, they can be bought and sold through the auction.
 +
 
 +
Features and prefixes in set items follow the same rules of generation, as in usual items. Also, you can buy set items with predefined sets of secondary parameters from money-exchangers.
 +
 
 +
At this point, the game provides the following sets of items. A character can wear any combination of these items, depending on the type of armor, which he can wear.
 +
{| table cellpadding="6" cellspacing="0" table border="1"
 +
|-
 +
| '''Name of the complete Set'''
 +
| '''Type of armor'''
 +
| '''Most likely role'''
 +
|-
 +
| Soldier
 +
| Platemail
 +
| Tank
 +
|-
 +
| Worrier
 +
| Mail
 +
| Causes fighter's damage
 +
|-
 +
| Berserker
 +
| Mail
 +
| Causes fighter's damage
 +
|-
 +
| Knight
 +
| Mail
 +
| Causes fighter's damage
 +
|-
 +
| Front-line Soldier
 +
| Mail
 +
| Causes fighter's damage
 +
|-
 +
| Spy
 +
| Mail
 +
| Causes fighter's damage
 +
|-
 +
| Healer
 +
| Hauberk
 +
| Healing
 +
|-
 +
| Fiery sorcerer
 +
| Leather
 +
| Fire magic damage
 +
|-
 +
| Icy sorcerer
 +
| Leather
 +
| Icy magic damage
 +
|}
 +
'''ATTENTION.'''For set bonus to work, all items must have the same set of suffixes and prefixes.
 +
 
 +
== See also ==
 +
 
 +
* [[Attached items]]
 +
* [[Broken items]]
 +
* [[Improvements of items]]
 +
* [[Trophies/monster's droppings]]
 +
* [[Basic necessities in bag]]
 +
* [[Ammunition]]
 +
* [[Skill degradation]]
 +
 
 +
[[category:Items]]

Current revision as of 14:52, 6 January 2011

The trophies or the rewards which are found from different quests are not enough. Characters need to buy weapons, potions and armors, as well as new skills and spells. In addition, during the adventure things gradually deteriorate, which requires repairing to avoid becoming useless. In addition to the NPC and the direct trade with other characters, things can be bought and sold at auction.


Contents

Item display in Chat

Items in the game can be displayed in the chat box so that other players can visualize the item and its characteristics at the same time. Also the quality of item is highlighted through its color.

  • To display an item in the chat, open the input line , if it is closed and press the Shift key and then click on the item in the backpack .

Item level

Items, like the characters, have levels too. The character can not wear item level greater than himself. As the player advances in the game he will notice that each type of items is found at a certain level:

Levels Category
2, 11, 21, 31, 41, 51, 61 Cuffs
3, 12, 22, 32, 42, 52, 62 Boots
4, 13, 23, 33, 43, 53, 63 Coats
5, 14, 24, 34, 44, 54, 64 Shoulder pads
6, 15, 25, 35, 45, 55, 65 Gloves
7, 16, 26, 36, 46, 56, 66 Helmets
8, 17, 27, 37, 47, 57, 67 Pants
9, 18, 28, 38, 48, 58, 68 Robes
10, 19, 29, 39, 49, 59, 69 Shields
1, 10, 20, 30, 40, 50, 60, 70 Weapons and Belts

Note - Since 0 level do not occur, at level one the character obtains a weapon and a belt.

Naming items

Naming items depends on its level. The player can easily determine what level item he picked up in the production or bought in a store. It is noticed that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belongs:

Level
Category
Title of the armors
Title of the weapons
1-9
Student
Apprentice
Student
10-19
Simple
Plain
Ordinary
20-29
Light
Light
Light
30-39
Reinforced
Better
Reinforced
40-49
Convenient
Convenient
Convenient
50-59
Military
Military
Tactical
60-69
Perfect
Perfect
Perfect
70-79
Great
Great
Great

Thus, if a player sees the Student Belt and the Military Belt - he can understand that the first belt is level 1, and the second 51. These rules apply to any items of equipment.

Item's Parameters

Items, beginning from the green variety, they improve one or more characteristic of character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes:

Suffixes
Strength
Dexterity
Endurance
Mobility
Intelligence
Spirit
Might
+
Dexterity
+
Toughness
+
Mobility
+
Reason
+
Wisdom
+

Thus, if player sees Student belt of strength - he easily can understand that this is an item of level 1 that increases strength. But Military robe of reason - is an item of level 58 that increases intellect.

The second parameters on each items are selected randomly - and the item of reason can have any second parameter, for example, a strength or a mobility.

Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the strength and endurance or dexterity, but not the spirit and mobility.

Types of Armor

Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor's types leather, armor, hauberk and shield.

Level Suffixes Type of armor
1-8 Any Leather
9-15 Might, Dexterity, Toughness Hauberk
9-15 Mobility, Reason, Widsom Leather
16+ Might Mail
16+ Dexterity Mail
16+ Toughness Platemail
16+ Mobility Mail
16+ Reason Leather
16+ Wisdom Hauberk

The type of armors that each character's class can wear:

Class Type of armor
Traveller Leather
Shaman Leather
Sorcerer Leather
Ice Spellweaver Leather
Fire Spellweaver Leather
Strongman Leather , Hauberk
Healer Leather , Hauberk, The shield
Wizard Leather , Hauberk, The shield
Herbalist Leather , Hauberk, The shield
Hunter Leather, Hauberk, Mail
Warrior Leather, Hauberk, Mail
Knight Leather, Hauberk, Mail
Berserk Leather, Hauberk, Mail
Spy Leather, Hauberk, Mail
Front-line Soldier Leather, Hauberk, Mail
Soldier Leather, Hauberk, Platemail, The shield
Diamond protector Leather, Hauberk, Platemail, The shield
Semiprecious protector Leather, Hauberk, Platemail, The shield

Type of damage

Specific type of damage can be done by one or two type of weapons such as:

Type of damage Type of weapon
Prickly Bow, Knife
Cutting Sword, Two-handled sword
Прорубающий Hatchet
Crushing Hammer, Two-Handled staff
Chopping Axe

Quality of items

The different qualities of items can be determined by color differences. Each color represent a specific quality class and thereby the strength of the character wearing that color items can be judged. If a character posses a high quality item that is not compatible to his class or is not needed to him can be sold at the auction.

  • Grey - garbage and items that have very little or no value or can be items necessary for the fulfillment of assignments.
  • White - simplest armors and weapon, which have only the characteristics of armor and damage. They have no additional effects on the parameters of the character. This form of item can be obtained in the form monster's droppings or purchased in merchant.
  • Green - is somewhat better than white items. Besides armor and damage, they improve two basic parameters of the character, for example strength +2, spirit +2. These items can be obtained from the monsters' droppings. Green items are found not only for the character's use, but also for their companion pet's use too.
  • Blue - is somewhat better than green items. Besides armor and damage, improve two basic parameters of the character and have 1 special effect, for example strength +2, spirit +2, +1% of critical damage by magic. Such items can be obtained from the elite monsters. Blue items found not only for the character's use, but also for the use to their companion pet.
  • Gold - is considerably better than blue items. Such items besides armor and damage influence two basic parameters of the character and have two special interaction effects.
  • Purple - is somewhat better than yellow items. Such items besides armor and damage, improve two basic parameters of the character and have two special effects. Violet items can be obtained from the monsters - bosses.
  • Orange - is somewhat better than violet items. Besides armor and damage, such items still improve three basic parameters of the character and have three special effects.

Set item

Set item consist of several number of golden body armors which in total they are six items that includes: helmet, shoulder pad, pant, robe, glove, shoe. this set item can be bought from the money-exchanger in fragotown in exchange of special currency called Badge.

Set items attached to a character only after putting on, they can be bought and sold through the auction.

Features and prefixes in set items follow the same rules of generation, as in usual items. Also, you can buy set items with predefined sets of secondary parameters from money-exchangers.

At this point, the game provides the following sets of items. A character can wear any combination of these items, depending on the type of armor, which he can wear.

Name of the complete Set Type of armor Most likely role
Soldier Platemail Tank
Worrier Mail Causes fighter's damage
Berserker Mail Causes fighter's damage
Knight Mail Causes fighter's damage
Front-line Soldier Mail Causes fighter's damage
Spy Mail Causes fighter's damage
Healer Hauberk Healing
Fiery sorcerer Leather Fire magic damage
Icy sorcerer Leather Icy magic damage

ATTENTION.For set bonus to work, all items must have the same set of suffixes and prefixes.

See also

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