Strongman
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(Created page with 'File: Silach.PNG '''Strongman''' is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage infl…')
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Revision as of 08:26, 8 June 2010
File:Silach.png Strongman is the base class for all subsequent military branches, fighting at close range. It can act as a highly damage inflicting fighter, to heavily armored "living wall". Traveler class can choose the class Strongman at level 9 till level 15 when the time for sub class’s selection comes. So at level 15, you will have the option between 3 subclasses; Hunter, Soldier or Warrior.
Icon | Name | Function | Operating principle |
File:Silniy udar.gif | Strong blow | Strongman invests in the next shot great power and does more damage than usual. | Military attacking ability. Requires a melee weapon in the hands of the character. Damage depends on the strength of character. Striking current target. |
File:Legkie dospehi.gif | Light Armor | This ability allows the athlete to wear mail type of protective gear. | Without this skill a character cannot wear mail armor |
File:Regen zdorovya.png | Health Regeneration | Health of the fighter recovers faster than usual. | Without this skill a character out of combat health regenerates slowly. |
File:Parirovanie.gif | Countering | With this skill athlete can fend off enemy attacks in close combat and avoid receiving damage, if in his hands a weapon or shield. | Without this skill a character can not parry melee attacks. |
File:Battle cry.gif | War Cry | All associates strongman move and attack faster. | Military strengthens skills. Increases mobility and over time - the attack power of your character, satellites, and members of the group. The effect includes up to 5 friendly targets. Range - average. |
File:Obezoruzhivanie.gif | Disarmament | The enemy will be disarmed at once, and will not be able to attack with weapon for some time. | Disarm the enemy, denying the attack, requiring the use of weapons. Mobs of this panic and try to escape from the character. |
The distribution of abilities on levels
Level 9 character
- Strong Blow level 1 - Beat the character deals damage directly depends on the strength of character
- Light Armor Level 1 - Allows you to wear leather protective gear
- Health Regeneration Level 1 - Character regenerates health faster out of combat
The level of character 16 (alone with the corresponding skills of a new class)
- Strong Blow level 2
- Countering Level 1 - Increases the time parry
The level of character 18 (alone with the corresponding skills of a new class)
- War Cry Level 1 - Increases mobility sogrupnikov
- Strong Blow level 3
The level of character 20 (alone with the corresponding skills of a new class)
- Disarmament level 1 - With a certain probability disarms the enemy
- Deviation level 2
The level of character 24 (alone with the corresponding skills of a new class)
- Weakening level 4
- Fire Sword Level 4
The level of character 26 (alone with the corresponding skills of a new class)
- Retreat Level 3
The level of character 34 (parallel with the skills of a new class)
- Strong Blow level 4
The level of character 38 (parallel with the skills of a new class)
- Weakening level 5
The level of character 42 (parallel with the skills of a new class)
- Strong Blow level 5
- Fire Sword level 5
level of character 48 (parallel with the skills of a new class)
- Strong Blow level 6
The level of character 52 (alone with the corresponding skills of a new class)
- Fire Sword Level 6
The level of character 54 (alone with the corresponding skills of a new class)
- Strong Blow level 7
The level of character 56 (alone with the corresponding skills of a new class)
- Strong Blow level 8
The level of character 58 (alone with the corresponding skills of a new class)
- Fire Sword level 7