Items
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== Quality of items == | == Quality of items == | ||
- | The different qualities of items can be determined by color differences. Each color represent a specific quality class and thereby the strength of the character wearing that color | + | The different qualities of items can be determined by color differences. Each color represent a specific quality class and thereby the strength of the character wearing that color can be judged. In other words, if you see a character wearing purple items, you will know that player is very strong and difficult to kill. If you have a high quality item that is not compatible for your class or is not needed, then the item can be sold at the auction/store. |
* <B style="COLOR: rgb(204,204,204)">Grey</B> - garbage and items that have very little or no value or can be items necessary for the fulfillment of assignments. | * <B style="COLOR: rgb(204,204,204)">Grey</B> - garbage and items that have very little or no value or can be items necessary for the fulfillment of assignments. | ||
* '''White''' - simplest armors and weapon, which have only the characteristics of armor and damage. They have no additional effects on the parameters of the character. This form of item can be obtained in the form monster's droppings or purchased in merchant. | * '''White''' - simplest armors and weapon, which have only the characteristics of armor and damage. They have no additional effects on the parameters of the character. This form of item can be obtained in the form monster's droppings or purchased in merchant. |
Revision as of 05:38, 14 November 2010
In addition to trophies and different quest rewards, characters need to buy weapons, potions, armors, new skill/spell books, etc. In addition, some items deteriorate during the adventure, which requires repairing to avoid becoming useless. In addition obtaining items from NPC or from trading with other players, items can also be bought and sold via auction.
Contents |
Stacks
Many things, such as arrows, quest items, potions and some other items can be added into stacks of several pieces in order to save bag space. The maximum size of the stack, depends on its type. Using the Shift key in the bag, the stacks can be divided into smaller stacks of specified numbers.
To split a stack of items into two, hold down Shift and move the icon items to another cell. A window will appear where you will be offered to specify the number of items that you want to move into a new stack.
Item display in Chat
Items in the game can be displayed in the chat box so that other players can visualize the item and its characteristics at the same time. Also the quality of item is high-lighted through its color.
- To display an item in the chat, click your mouse first on the chat input space. Press the Shift key and then click on the item in the backpack/bank/other chat line.
Item level
Items, like the characters, have levels too. The character cannot wear item levels greater than himself/herself. As the player advances in the game he will notice that each type of item is found at a certain level:
Levels | Category |
2, 11, 21, 31, 41, 51, 61 | Cuffs |
3, 12, 22, 32, 42, 52, 62 | Boots |
4, 13, 23, 33, 43, 53, 63 | Coats |
5, 14, 24, 34, 44, 54, 64 | Shoulder pads |
6, 15, 25, 35, 45, 55, 65 | Gloves |
7, 16, 26, 36, 46, 56, 66 | Helmets |
8, 17, 27, 37, 47, 57, 67 | Pants |
9, 18, 28, 38, 48, 58, 68 | Robes |
10, 19, 29, 39, 49, 59, 69 | Shields |
1, 10, 20, 30, 40, 50, 60, 70 | Weapons and Belts |
Note - Since there is no 0 level, at level one the character obtains a weapon and a belt.
Naming items
Naming items depends on its level. The player can easily determine what level item he picked up in the loot or bought in a store/auction. Notice that at the beginning of the subject name is a prefix indicating the boundary of the levels to which the items belong:
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Thus, if a player sees the Student Belt and the Military Belt - he will know that the first belt is level 1, and the second 51. These rules apply to all items of equipment.
Item's Parameters
Items, beginning from the green rarity, improve one or more characteristics of your game character. For the fact that the player can understand what characteristics the item process mostly is by looking into the item's suffixes:
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Thus, if player sees Student belt of strength - he easily can understand that this is an item of level 1 that increases strength. But Military robe of reason - is an item of level 58 that increases intellect.
The second parameters on each items are selected randomly - and the item of reason can have any second parameter, for example, a strength or a mobility.
Player must choose carefully the outfitting of his character, picking up items with the parameters that meet the role of class - for example, warriors will approach the items with the strength and endurance or dexterity, but not the spirit and mobility.
Types of Armor
Armor has several types. Each class of characters possesses the possibility to bear the different types of armor. Armor's types leather, armor, hauberk and shield.
Level | Suffixes | Type of armor |
1-8 | Any | Leather |
9-15 | Might, Dexterity, Toughness | Hauberk |
9-15 | Mobility, Reason, Widsom | Leather |
16+ | Might | |
16+ | Dexterity | |
16+ | Toughness | Platemail |
16+ | Mobility | |
16+ | Reason | Leather |
16+ | Wisdom | Hauberk |
The type of armors that each character's class can wear:
Class | Type of armor |
Traveller | Leather |
Shaman | Leather |
Sorcerer | Leather |
Ice Spellweaver | Leather |
Fire Spellweaver | Leather |
Strongman | Leather , Hauberk |
Healer | Leather , Hauberk, The shield |
Wizard | Leather , Hauberk, The shield |
Herbalist | Leather , Hauberk, The shield |
Hunter | Leather, Hauberk, Mail |
Warrior | Leather, Hauberk, Mail |
Knight | Leather, Hauberk, Mail |
Berserk | Leather, Hauberk, Mail |
Spy | Leather, Hauberk, Mail |
Front-line Soldier | Leather, Hauberk, Mail |
Soldier | Leather, Hauberk, Platemail, The shield |
Diamond protector | Leather, Hauberk, Platemail, The shield |
Semiprecious protector | Leather, Hauberk, Platemail, The shield |
Type of damage
Specific type of damage can be done by one or two type of weapons such as:
Type of damage | Type of weapon |
Prickly | Bow, Knife |
Cutting | Sword, Two-handled sword |
Прорубающий | Hatchet |
Crushing | Hammer, Two-Handled staff |
Chopping | Axe |
Quality of items
The different qualities of items can be determined by color differences. Each color represent a specific quality class and thereby the strength of the character wearing that color can be judged. In other words, if you see a character wearing purple items, you will know that player is very strong and difficult to kill. If you have a high quality item that is not compatible for your class or is not needed, then the item can be sold at the auction/store.
- Grey - garbage and items that have very little or no value or can be items necessary for the fulfillment of assignments.
- White - simplest armors and weapon, which have only the characteristics of armor and damage. They have no additional effects on the parameters of the character. This form of item can be obtained in the form monster's droppings or purchased in merchant.
- Green - is somewhat better than white items. Besides armor and damage, they improve two basic parameters of the character, for example strength +2, spirit +2. These items can be obtained from the monsters' droppings. Green items are found not only for the character's use, but also for their companion pet's use too.
- Blue - is somewhat better than green items. Besides armor and damage, improve two basic parameters of the character and have 1 special effect, for example strength +2, spirit +2, +1% of critical damage by magic. Such items can be obtained from the elite monsters. Blue items found not only for the character's use, but also for the use to their companion pet.
- Gold - is considerably better than blue items. Such items besides armor and damage influence two basic parameters of the character and have two special interaction effects.
- Purple - is somewhat better than yellow items. Such items besides armor and damage, improve two basic parameters of the character and have two special effects. Violet items can be obtained from the monsters - bosses.
- Orange - is somewhat better than violet items. Besides armor and damage, such items still improve three basic parameters of the character and have three special effects.
Set item
Set item consist of several number of golden body armors which in total they are six items that includes: helmet, shoulder pad, pant, robe, glove, shoe. this set item can be bought from the money-exchanger in fragotown in exchange of special currency called Badge.
Set items attached to a character only after putting on, they can be bought and sold through the auction.
Features and prefixes in set items follow the same rules of generation, as in usual items. Also, you can buy set items with predefined sets of secondary parameters from money-exchangers.
At this point, the game provides the following sets of items. A character can wear any combination of these items, depending on the type of armor, which he can wear.
Name of the complete Set | Type of armor | Most likely role |
Soldier | Platemail | Tank |
Warrior | Causes fighter's damage | |
Berserker | Causes fighter's damage | |
Knight | Causes fighter's damage | |
Front-line Soldier | Causes fighter's damage | |
Spy | Causes fighter's damage | |
Healer | Hauberk | Healing |
Fiery sorcerer | Leather | Fire magic damage |
Icy sorcerer | Leather | Icy magic damage |
ATTENTION.For set bonus to work, all items must have the same set of suffixes and prefixes.