Herbalist
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Revision as of 14:29, 6 July 2010 by 202.173.163.238 (Talk)
File:Herbalist.PNG Herbalist specializes in the treating skills of prolonged durations; healing himself and teammates, removing the harmful spells from his group members as well strengthening them. Healer will have the option to choose Herbalist class at the level 31.
Icon | Name | Function | Operating principle |
---|---|---|---|
Hidden Reserves | It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1. | Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action. | |
File:Guardian-Angell.png | Guardian-Angel | If the health rate falls under 20% he receives some health value once. | If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic. |
Rally | If a member of group dies, other members of the group increased HP by 1500. | The base health of character, pets and other members of group increases with death of a member of the group. | |
General Regeneration | If target with this effect is hit and the hit was supposed to kill it, target receives 3092 health. | If a target with this spell, gets a fatal spell which will reduce his health to 0 or less, due to the spell instead of fatal faith he gets health from the hit. Health received is depended on the additional magic damage. | |
Radiance of Life | It recovers the surrounding members of the group immediately, adding 25535 of the health to them. | It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic. | |
Numbness | It adds 600 of health and takes all the long-term effects of arms and poisons off the group members. | It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects. | |
[image:Last_Chance.png]] | Last Chance | When a critical health level, the armor, health and effectiveness of magic words are increased by 50%. | If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50% |
Level of character 31
- Hidden Reserves level 1
Level of character 40
- Guardian-Angel level 1
Level of character 44
- Hidden Reserves level 2
- Rally level 1
Level of character 48
- General Regeneration level 1
Level of character 50
- Guardian-Angel level 2
Level of character 52
- Radiance of Life level 1
Level of character 54
- Numbness level 1
Level of character 58
- Guardian-Angel level 3
Level of character 60
- Hidden Reserves level 3
- Numbness level 2
Level of character 63
- Last Chance level 1
Level of character 65
- Guardian-Angel level 4
- Last Chance level 2
- Numbness level 3
- General Regeneration level 2